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author | Niklas Haas <git@haasn.xyz> | 2017-08-20 04:27:42 +0200 |
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committer | Niklas Haas <git@haasn.xyz> | 2017-09-04 13:53:23 +0200 |
commit | 5771f7abf48282fe847137845f17eec5a5af245f (patch) | |
tree | a26d750e8ba19edfe61e12986e2ffce3110a3f44 /video/out/opengl/video_shaders.c | |
parent | 62f0677614ead1b094ac97b3ea1756541dcda03c (diff) | |
download | mpv-5771f7abf48282fe847137845f17eec5a5af245f.tar.bz2 mpv-5771f7abf48282fe847137845f17eec5a5af245f.tar.xz |
vo_opengl: add support for vulkan GLSL dialect
Redefining texture1D / texture3D seems to be illegal, they are already
built-in macros or something. So just use tex1D and tex3D instead.
Additionally, GL_KHR_vulkan_glsl requires using explicit vertex
locations and bindings, so make some changes to facilitate this. (It
also requires explicitly setting location=0 for the color attachment
output)
Diffstat (limited to 'video/out/opengl/video_shaders.c')
-rw-r--r-- | video/out/opengl/video_shaders.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/opengl/video_shaders.c b/video/out/opengl/video_shaders.c index b73f13434b..10edc0563d 100644 --- a/video/out/opengl/video_shaders.c +++ b/video/out/opengl/video_shaders.c @@ -122,7 +122,7 @@ static void polar_sample(struct gl_shader_cache *sc, struct scaler *scaler, // get the weight for this pixel if (scaler->lut->params.dimensions == 1) { - GLSLF("w = texture1D(lut, LUT_POS(d * 1.0/%f, %d.0)).r;\n", + GLSLF("w = tex1D(lut, LUT_POS(d * 1.0/%f, %d.0)).r;\n", radius, scaler->lut_size); } else { GLSLF("w = texture(lut, vec2(0.5, LUT_POS(d * 1.0/%f, %d.0))).r;\n", |