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author | Niklas Haas <git@nand.wakku.to> | 2016-05-30 12:30:23 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-05-30 16:58:22 +0200 |
commit | 48015009b7f8073de1a81cf9624c104f071496bc (patch) | |
tree | e6fae680dde239f8a25fe2ec4fd3fd738e66591d /video/out/opengl/video_shaders.c | |
parent | 899d3e55b341874cce5145db3511fcaa166dc50b (diff) | |
download | mpv-48015009b7f8073de1a81cf9624c104f071496bc.tar.bz2 mpv-48015009b7f8073de1a81cf9624c104f071496bc.tar.xz |
vo_opengl: rename tone-mapping=simple to reinhard
This is the canonical name for the algorithm. I simply didn't know it
before.
Diffstat (limited to 'video/out/opengl/video_shaders.c')
-rw-r--r-- | video/out/opengl/video_shaders.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/opengl/video_shaders.c b/video/out/opengl/video_shaders.c index 1999172ee7..911bf377c7 100644 --- a/video/out/opengl/video_shaders.c +++ b/video/out/opengl/video_shaders.c @@ -327,7 +327,7 @@ void pass_tone_map(struct gl_shader_cache *sc, float peak_src, float peak_dst, GLSL(color.rgb = clamp(color.rgb, 0.0, 1.0);) break; - case TONE_MAPPING_SIMPLE: { + case TONE_MAPPING_REINHARD: { float contrast = isnan(param) ? 0.5 : param, offset = (1.0 - contrast) / contrast; GLSLF("color.rgb = color.rgb / (color.rgb + vec3(%f));\n", offset); |