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author | wm4 <wm4@nowhere> | 2017-08-22 17:01:35 +0200 |
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committer | wm4 <wm4@nowhere> | 2017-08-22 17:01:35 +0200 |
commit | 03cf150ff3516789d581214177f291d46310aaf4 (patch) | |
tree | 2f352bf9c6d36e10001accdb72cef2d7683ab04a /video/out/opengl/video.h | |
parent | d67aa6da6bbd3cba9eabd12cda4703821fecc7a1 (diff) | |
download | mpv-03cf150ff3516789d581214177f291d46310aaf4.tar.bz2 mpv-03cf150ff3516789d581214177f291d46310aaf4.tar.xz |
video: redo video equalizer option handling
I really wouldn't care much about this, but some parts of the core code
are under HAVE_GPL, so there's some need to get rid of it. Simply turn
the video equalizer from its current fine-grained handling with vf/vo
fallbacks into global options. This makes updating them much simpler.
This removes any possibility of applying video equalizers in filters,
which affects vf_scale, and the previously removed vf_eq. Not a big
loss, since the preferred VOs have this builtin.
Remove video equalizer handling from vo_direct3d, vo_sdl, vo_vaapi, and
vo_xv. I'm not going to waste my time on these legacy VOs.
vo.eq_opts_cache exists _only_ to send a VOCTRL_SET_EQUALIZER, which
exists _only_ to trigger a redraw. This seems silly, but for now I feel
like this is less of a pain. The rest of the equalizer using code is
self-updating.
See commit 96b906a51d5 for how some video equalizer code was GPL only.
Some command line option names and ranges can probably be traced back to
a GPL only committer, but we don't consider these copyrightable.
Diffstat (limited to 'video/out/opengl/video.h')
-rw-r--r-- | video/out/opengl/video.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/video/out/opengl/video.h b/video/out/opengl/video.h index 0db9773712..e5e7ae70ec 100644 --- a/video/out/opengl/video.h +++ b/video/out/opengl/video.h @@ -165,9 +165,6 @@ void gl_video_resize(struct gl_video *p, void gl_video_set_fb_depth(struct gl_video *p, int fb_depth); struct voctrl_performance_data; void gl_video_perfdata(struct gl_video *p, struct voctrl_performance_data *out); -struct mp_csp_equalizer; -struct mp_csp_equalizer *gl_video_eq_ptr(struct gl_video *p); -void gl_video_eq_update(struct gl_video *p); void gl_video_set_clear_color(struct gl_video *p, struct m_color color); void gl_video_set_osd_pts(struct gl_video *p, double pts); bool gl_video_check_osd_change(struct gl_video *p, struct mp_osd_res *osd, |