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authorwm4 <wm4@nowhere>2017-08-22 17:01:35 +0200
committerwm4 <wm4@nowhere>2017-08-22 17:01:35 +0200
commit03cf150ff3516789d581214177f291d46310aaf4 (patch)
tree2f352bf9c6d36e10001accdb72cef2d7683ab04a /video/out/opengl/video.h
parentd67aa6da6bbd3cba9eabd12cda4703821fecc7a1 (diff)
downloadmpv-03cf150ff3516789d581214177f291d46310aaf4.tar.bz2
mpv-03cf150ff3516789d581214177f291d46310aaf4.tar.xz
video: redo video equalizer option handling
I really wouldn't care much about this, but some parts of the core code are under HAVE_GPL, so there's some need to get rid of it. Simply turn the video equalizer from its current fine-grained handling with vf/vo fallbacks into global options. This makes updating them much simpler. This removes any possibility of applying video equalizers in filters, which affects vf_scale, and the previously removed vf_eq. Not a big loss, since the preferred VOs have this builtin. Remove video equalizer handling from vo_direct3d, vo_sdl, vo_vaapi, and vo_xv. I'm not going to waste my time on these legacy VOs. vo.eq_opts_cache exists _only_ to send a VOCTRL_SET_EQUALIZER, which exists _only_ to trigger a redraw. This seems silly, but for now I feel like this is less of a pain. The rest of the equalizer using code is self-updating. See commit 96b906a51d5 for how some video equalizer code was GPL only. Some command line option names and ranges can probably be traced back to a GPL only committer, but we don't consider these copyrightable.
Diffstat (limited to 'video/out/opengl/video.h')
-rw-r--r--video/out/opengl/video.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/video/out/opengl/video.h b/video/out/opengl/video.h
index 0db9773712..e5e7ae70ec 100644
--- a/video/out/opengl/video.h
+++ b/video/out/opengl/video.h
@@ -165,9 +165,6 @@ void gl_video_resize(struct gl_video *p,
void gl_video_set_fb_depth(struct gl_video *p, int fb_depth);
struct voctrl_performance_data;
void gl_video_perfdata(struct gl_video *p, struct voctrl_performance_data *out);
-struct mp_csp_equalizer;
-struct mp_csp_equalizer *gl_video_eq_ptr(struct gl_video *p);
-void gl_video_eq_update(struct gl_video *p);
void gl_video_set_clear_color(struct gl_video *p, struct m_color color);
void gl_video_set_osd_pts(struct gl_video *p, double pts);
bool gl_video_check_osd_change(struct gl_video *p, struct mp_osd_res *osd,