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authorwm4 <wm4@nowhere>2017-08-10 21:36:57 +0200
committerwm4 <wm4@nowhere>2017-08-10 21:36:57 +0200
commitfba4e8aa40824a7c503546fad78e63d2901ce004 (patch)
treeb1e802284cfb88b04d945fa160a5a02332dedc73 /video/out/opengl/video.h
parentc6fafbffaca16959dfa2b4bf1eb97861ad66b5ef (diff)
downloadmpv-fba4e8aa40824a7c503546fad78e63d2901ce004.tar.bz2
mpv-fba4e8aa40824a7c503546fad78e63d2901ce004.tar.xz
vo_opengl: remove some indirect GL header inclusions from core renderer
Diffstat (limited to 'video/out/opengl/video.h')
-rw-r--r--video/out/opengl/video.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/video/out/opengl/video.h b/video/out/opengl/video.h
index a71f5d6b3d..84ddc0d47c 100644
--- a/video/out/opengl/video.h
+++ b/video/out/opengl/video.h
@@ -22,10 +22,10 @@
#include "options/m_option.h"
#include "sub/osd.h"
-#include "common.h"
#include "utils.h"
#include "lcms.h"
#include "shader_cache.h"
+#include "video/csputils.h"
#include "video/out/filter_kernels.h"
// Assume we have this many texture units for sourcing additional passes.
@@ -163,6 +163,7 @@ void gl_video_resize(struct gl_video *p,
struct mp_rect *src, struct mp_rect *dst,
struct mp_osd_res *osd);
void gl_video_set_fb_depth(struct gl_video *p, int fb_depth);
+struct voctrl_performance_data;
void gl_video_perfdata(struct gl_video *p, struct voctrl_performance_data *out);
struct mp_csp_equalizer;
struct mp_csp_equalizer *gl_video_eq_ptr(struct gl_video *p);