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authorwm4 <wm4@nowhere>2016-05-13 18:50:11 +0200
committerwm4 <wm4@nowhere>2016-05-13 18:50:38 +0200
commitc9d8bc088c727b5a151f7845443aac079e8eb397 (patch)
tree9a9773fd2f39c51184bd76ff04c5c4d718fa0b38 /video/out/opengl/video.c
parentf7c81c03b2e2eda45e547b98cd508b82da37c775 (diff)
downloadmpv-c9d8bc088c727b5a151f7845443aac079e8eb397.tar.bz2
mpv-c9d8bc088c727b5a151f7845443aac079e8eb397.tar.xz
vo_opengl: restrict ES2 FBO formats
Only a few very low bit depth internal formats can be rendered to in pure ES2 (GL_RGB565 is the "best" one). Seems like the only potentially reasonable renderable formats in ES2 could be provided via GL_OES_rgb8_rgba8, or half-floats, so don't bother with this at all.
Diffstat (limited to 'video/out/opengl/video.c')
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