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authorwm4 <wm4@nowhere>2016-07-01 19:39:04 +0200
committerwm4 <wm4@nowhere>2016-07-01 20:22:09 +0200
commit549a9ea6faca65781fb3d8d4ddc942e05dfcac93 (patch)
tree3644ab9abbd1b08b97134b8d6deb79abe883a223 /video/out/opengl/video.c
parent614efea3e67a435f3330820c3dc8b402535641e8 (diff)
downloadmpv-549a9ea6faca65781fb3d8d4ddc942e05dfcac93.tar.bz2
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command: pack sub image data in overlay-add command
Working towards refcounted sub images, and also for removing bitmap packers from VOs. I'm not sure why we even have this overlay-add command. It was sort of "needed" before opengl-cb was introduced, and before Lua scripts could put ASS drawings on OSD without conflicting with the OSC. But now trying to use it doesn't make too much sense anymore. Still keep it because we're trying to be nice, but throw performance out of the window. Now image data is copied 2 more times before displaying it. This also makes using the command a bit simpler.
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