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authorwm4 <wm4@nowhere>2015-11-19 21:21:04 +0100
committerwm4 <wm4@nowhere>2015-11-19 21:21:04 +0100
commit4fd0cd4a732b568bbe1b1ebeea263e79bbe8b5fd (patch)
tree0c0628e5e2504fc3ea627e78b5a0e777602d6e02 /video/out/opengl/video.c
parent6df3fa2ec1ee0e8a36bdad4e45107c01681db730 (diff)
downloadmpv-4fd0cd4a732b568bbe1b1ebeea263e79bbe8b5fd.tar.bz2
mpv-4fd0cd4a732b568bbe1b1ebeea263e79bbe8b5fd.tar.xz
vo_opengl: support 3D textures on ANGLE
Unfortunately, color management can still not work, because no GLES version specified so far support fixed-point 16 bit textures. Maybe we could use integer textures, but these don't support filtering. Using float textures would be another possibility.
Diffstat (limited to 'video/out/opengl/video.c')
-rw-r--r--video/out/opengl/video.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c
index b7a4764c72..c7b945612e 100644
--- a/video/out/opengl/video.c
+++ b/video/out/opengl/video.c
@@ -644,8 +644,10 @@ void gl_video_set_lut3d(struct gl_video *p, struct lut3d *lut3d)
return;
}
- if (!(gl->mpgl_caps & MPGL_CAP_3D_TEX))
+ if (!(gl->mpgl_caps & MPGL_CAP_3D_TEX) || gl->es) {
+ MP_ERR(p, "16 bit fixed point 3D textures not available.\n");
return;
+ }
if (!p->lut_3d_texture)
gl->GenTextures(1, &p->lut_3d_texture);