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authorwm4 <wm4@nowhere>2016-05-12 20:08:49 +0200
committerwm4 <wm4@nowhere>2016-05-12 21:22:28 +0200
commit84ccebd9b9fba47f1e08bbc263b87174a133ea01 (patch)
tree20c5f5ab35f4144d3b6b6addaf700fc3b0cc7124 /video/out/opengl/utils.h
parente68b510a942f033c629856a36df341e05aa44e50 (diff)
downloadmpv-84ccebd9b9fba47f1e08bbc263b87174a133ea01.tar.bz2
mpv-84ccebd9b9fba47f1e08bbc263b87174a133ea01.tar.xz
vo_opengl: reorganize texture format handling
This merges all knowledge about texture format into a central table. Most of the work done here is actually identifying which formats exactly are supported by OpenGL(ES) under which circumstances, and keeping this information in the format table in a somewhat declarative way. (Although only to the extend needed by mpv.) In particular, ES and float formats are a horrible mess. Again this is a big refactor that might cause regression on "obscure" configurations.
Diffstat (limited to 'video/out/opengl/utils.h')
-rw-r--r--video/out/opengl/utils.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/video/out/opengl/utils.h b/video/out/opengl/utils.h
index 170e24d71a..19edfe4b24 100644
--- a/video/out/opengl/utils.h
+++ b/video/out/opengl/utils.h
@@ -25,7 +25,6 @@ struct mp_log;
void glCheckError(GL *gl, struct mp_log *log, const char *info);
-int glFmt2bpp(GLenum format, GLenum type);
void glUploadTex(GL *gl, GLenum target, GLenum format, GLenum type,
const void *dataptr, int stride,
int x, int y, int w, int h, int slice);