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authorBin Jin <bjin@ctrl-d.org>2016-06-10 12:28:21 +0000
committerwm4 <wm4@nowhere>2016-06-18 19:16:31 +0200
commit3df95ee57afac4b92524daf50b646fac92072b81 (patch)
tree6879c7da26acd621f6239ac367dae16c18f1cb91 /video/out/opengl/utils.h
parent61bc96518afcfabfa07d6724ea517db5e9aba165 (diff)
downloadmpv-3df95ee57afac4b92524daf50b646fac92072b81.tar.bz2
mpv-3df95ee57afac4b92524daf50b646fac92072b81.tar.xz
vo_opengl: remove uniform buffer object routines
Diffstat (limited to 'video/out/opengl/utils.h')
-rw-r--r--video/out/opengl/utils.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/video/out/opengl/utils.h b/video/out/opengl/utils.h
index 33e66cd3de..9b4fd8471d 100644
--- a/video/out/opengl/utils.h
+++ b/video/out/opengl/utils.h
@@ -165,8 +165,6 @@ void gl_sc_uniform_mat2(struct gl_shader_cache *sc, char *name,
bool transpose, GLfloat *v);
void gl_sc_uniform_mat3(struct gl_shader_cache *sc, char *name,
bool transpose, GLfloat *v);
-void gl_sc_uniform_buffer(struct gl_shader_cache *sc, char *name,
- const char *text, int binding);
void gl_sc_set_vao(struct gl_shader_cache *sc, struct gl_vao *vao);
void gl_sc_enable_extension(struct gl_shader_cache *sc, char *name);
void gl_sc_gen_shader_and_reset(struct gl_shader_cache *sc);