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authorNiklas Haas <git@haasn.xyz>2017-07-24 23:22:30 +0200
committerNiklas Haas <git@haasn.xyz>2017-07-24 23:26:15 +0200
commit241d5ebc4612041e2731b55b8831d6e7a290cba8 (patch)
treeff62a22ab821cf3412fb9eb1706ad26e8af1be2c /video/out/opengl/utils.h
parent13ef6bcf6fe129614299bb40daa1427a213ed949 (diff)
downloadmpv-241d5ebc4612041e2731b55b8831d6e7a290cba8.tar.bz2
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vo_opengl: adjust the rules for linearization
Two changes, compounded into one since they affect the same logic: 1. Never use linearization for HDR downscaling 2. Always use linearization for interpolation Instead of fixing p->use_linear at the beginning of pass_render_frame, we flip it on "dynamically" as needed. I plan on killing this p->use_linear frame (along with other per-pass metadata) and moving them into their own struct for tracking the "current" state of the video, but that's a separate/upcoming refactor. As a small bonus, reduce some code duplication in the interpolation logic. Fixes #4631
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