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authorwm4 <wm4@nowhere>2017-08-08 17:53:19 +0200
committerwm4 <wm4@nowhere>2017-08-08 17:53:19 +0200
commit7397e8ab42acd4dcb12943949e902e3df2738085 (patch)
treee2ae2522ae17dc49a9df862e5b18dd601d64298c /video/out/opengl/ra.h
parent6087f63003351812996823877a4abbd51a1f9530 (diff)
downloadmpv-7397e8ab42acd4dcb12943949e902e3df2738085.tar.bz2
mpv-7397e8ab42acd4dcb12943949e902e3df2738085.tar.xz
vo_opengl: add a hack for Apple's broken iOS hwdec stuff
As seen in hwdec_ios.m, it insists on using the legacy luminance alpha formats for mapped textures.
Diffstat (limited to 'video/out/opengl/ra.h')
-rw-r--r--video/out/opengl/ra.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/video/out/opengl/ra.h b/video/out/opengl/ra.h
index bc149c27ee..00d631b93e 100644
--- a/video/out/opengl/ra.h
+++ b/video/out/opengl/ra.h
@@ -26,6 +26,8 @@ struct ra {
size_t max_shmem;
// Set of supported texture formats. Must be added by RA backend at init time.
+ // If there are equivalent formats with different caveats, the preferred
+ // formats should have a lower index. (E.g. GLES3 should put rg8 before la.)
struct ra_format **formats;
int num_formats;
@@ -61,7 +63,8 @@ struct ra_format {
void *priv;
enum ra_ctype ctype; // data type of each component
bool ordered; // components are sequential in memory, and returned
- // by the shader in memory order
+ // by the shader in memory order (the shader can
+ // return arbitrary values for unused components)
int num_components; // component count, 0 if not applicable, max. 4
int component_size[4]; // in bits, all entries 0 if not applicable
int component_depth[4]; // bits in use for each component, 0 if not applicable