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authorNiklas Haas <git@haasn.xyz>2017-09-14 08:04:55 +0200
committerNiklas Haas <git@haasn.xyz>2017-09-21 15:00:55 +0200
commit65979986a923a8f08019b257c3fe72cd5e8ecf68 (patch)
treeb8f4b8c17d583594aef0ca509064f8b2ff7128d4 /video/out/opengl/ra.h
parent20f958c9775652c3213588c2a0824f5353276adc (diff)
downloadmpv-65979986a923a8f08019b257c3fe72cd5e8ecf68.tar.bz2
mpv-65979986a923a8f08019b257c3fe72cd5e8ecf68.tar.xz
vo_opengl: refactor into vo_gpu
This is done in several steps: 1. refactor MPGLContext -> struct ra_ctx 2. move GL-specific stuff in vo_opengl into opengl/context.c 3. generalize context creation to support other APIs, and add --gpu-api 4. rename all of the --opengl- options that are no longer opengl-specific 5. move all of the stuff from opengl/* that isn't GL-specific into gpu/ (note: opengl/gl_utils.h became opengl/utils.h) 6. rename vo_opengl to vo_gpu 7. to handle window screenshots, the short-term approach was to just add it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to ra itself (and vo_gpu altered to compensate), but this was a stop-gap measure to prevent this commit from getting too big 8. move ra->fns->flush to ra_gl_ctx instead 9. some other minor changes that I've probably already forgotten Note: This is one half of a major refactor, the other half of which is provided by rossy's following commit. This commit enables support for all linux platforms, while his version enables support for all non-linux platforms. Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the --opengl- options like --opengl-early-flush, --opengl-finish etc. Should be a strict superset of the old functionality. Disclaimer: Since I have no way of compiling mpv on all platforms, some of these ports were done blindly. Specifically, the blind ports included context_mali_fbdev.c and context_rpi.c. Since they're both based on egl_helpers, the port should have gone smoothly without any major changes required. But if somebody complains about a compile error on those platforms (assuming anybody actually uses them), you know where to complain.
Diffstat (limited to 'video/out/opengl/ra.h')
-rw-r--r--video/out/opengl/ra.h491
1 files changed, 0 insertions, 491 deletions
diff --git a/video/out/opengl/ra.h b/video/out/opengl/ra.h
deleted file mode 100644
index ae7fb9aea7..0000000000
--- a/video/out/opengl/ra.h
+++ /dev/null
@@ -1,491 +0,0 @@
-#pragma once
-
-#include "common/common.h"
-#include "misc/bstr.h"
-
-// Handle for a rendering API backend.
-struct ra {
- struct ra_fns *fns;
- void *priv;
-
- int glsl_version; // GLSL version (e.g. 300 => 3.0)
- bool glsl_es; // use ES dialect
- bool glsl_vulkan; // use vulkan dialect
-
- struct mp_log *log;
-
- // RA_CAP_* bit field. The RA backend must set supported features at init
- // time.
- uint64_t caps;
-
- // Maximum supported width and height of a 2D texture. Set by the RA backend
- // at init time.
- int max_texture_wh;
-
- // Maximum shared memory for compute shaders. Set by the RA backend at init
- // time.
- size_t max_shmem;
-
- // Set of supported texture formats. Must be added by RA backend at init time.
- // If there are equivalent formats with different caveats, the preferred
- // formats should have a lower index. (E.g. GLES3 should put rg8 before la.)
- struct ra_format **formats;
- int num_formats;
-
- // Accelerate texture uploads via an extra PBO even when
- // RA_CAP_DIRECT_UPLOAD is supported. This is basically only relevant for
- // OpenGL. Set by the RA user.
- bool use_pbo;
-};
-
-enum {
- RA_CAP_TEX_1D = 1 << 0, // supports 1D textures (as shader inputs)
- RA_CAP_TEX_3D = 1 << 1, // supports 3D textures (as shader inputs)
- RA_CAP_BLIT = 1 << 2, // supports ra_fns.blit
- RA_CAP_COMPUTE = 1 << 3, // supports compute shaders
- RA_CAP_DIRECT_UPLOAD = 1 << 4, // supports tex_upload without ra_buf
- RA_CAP_BUF_RO = 1 << 5, // supports RA_VARTYPE_BUF_RO
- RA_CAP_BUF_RW = 1 << 6, // supports RA_VARTYPE_BUF_RW
- RA_CAP_NESTED_ARRAY = 1 << 7, // supports nested arrays
- RA_CAP_SHARED_BINDING = 1 << 8, // sampler/image/buffer namespaces are disjoint
- RA_CAP_GLOBAL_UNIFORM = 1 << 9, // supports using "naked" uniforms (not UBO)
-};
-
-enum ra_ctype {
- RA_CTYPE_UNKNOWN = 0, // also used for inconsistent multi-component formats
- RA_CTYPE_UNORM, // unsigned normalized integer (fixed point) formats
- RA_CTYPE_UINT, // full integer formats
- RA_CTYPE_FLOAT, // float formats (signed, any bit size)
-};
-
-// All formats must be useable as texture formats. All formats must be byte
-// aligned (all pixels start and end on a byte boundary), at least as far CPU
-// transfers are concerned.
-struct ra_format {
- // All fields are read-only after creation.
- const char *name; // symbolic name for user interaction/debugging
- void *priv;
- enum ra_ctype ctype; // data type of each component
- bool ordered; // components are sequential in memory, and returned
- // by the shader in memory order (the shader can
- // return arbitrary values for unused components)
- int num_components; // component count, 0 if not applicable, max. 4
- int component_size[4]; // in bits, all entries 0 if not applicable
- int component_depth[4]; // bits in use for each component, 0 if not applicable
- // (_must_ be set if component_size[] includes padding,
- // and the real procession as seen by shader is lower)
- int pixel_size; // in bytes, total pixel size (0 if opaque)
- bool luminance_alpha; // pre-GL_ARB_texture_rg hack for 2 component textures
- // if this is set, shader must use .ra instead of .rg
- // only applies to 2-component textures
- bool linear_filter; // linear filtering available from shader
- bool renderable; // can be used for render targets
-
- // If not 0, the format represents some sort of packed fringe format, whose
- // shader representation is given by the special_imgfmt_desc pointer.
- int special_imgfmt;
- const struct ra_imgfmt_desc *special_imgfmt_desc;
-};
-
-struct ra_tex_params {
- int dimensions; // 1-3 for 1D-3D textures
- // Size of the texture. 1D textures require h=d=1, 2D textures require d=1.
- int w, h, d;
- const struct ra_format *format;
- bool render_src; // must be useable as source texture in a shader
- bool render_dst; // must be useable as target texture in a shader
- bool storage_dst; // must be usable as a storage image (RA_VARTYPE_IMG_W)
- bool blit_src; // must be usable as a blit source
- bool blit_dst; // must be usable as a blit destination
- bool host_mutable; // texture may be updated with tex_upload
- // When used as render source texture.
- bool src_linear; // if false, use nearest sampling (whether this can
- // be true depends on ra_format.linear_filter)
- bool src_repeat; // if false, clamp texture coordinates to edge
- // if true, repeat texture coordinates
- bool non_normalized; // hack for GL_TEXTURE_RECTANGLE OSX idiocy
- // always set to false, except in OSX code
- bool external_oes; // hack for GL_TEXTURE_EXTERNAL_OES idiocy
- // If non-NULL, the texture will be created with these contents. Using
- // this does *not* require setting host_mutable. Otherwise, the initial
- // data is undefined.
- void *initial_data;
-};
-
-// Conflates the following typical GPU API concepts:
-// - texture itself
-// - sampler state
-// - staging buffers for texture upload
-// - framebuffer objects
-// - wrappers for swapchain framebuffers
-// - synchronization needed for upload/rendering/etc.
-struct ra_tex {
- // All fields are read-only after creation.
- struct ra_tex_params params;
- void *priv;
-};
-
-struct ra_tex_upload_params {
- struct ra_tex *tex; // Texture to upload to
- bool invalidate; // Discard pre-existing data not in the region uploaded
- // Uploading from buffer:
- struct ra_buf *buf; // Buffer to upload from (mutually exclusive with `src`)
- size_t buf_offset; // Start of data within buffer (bytes)
- // Uploading directly: (Note: If RA_CAP_DIRECT_UPLOAD is not set, then this
- // will be internally translated to a tex_upload buffer by the RA)
- const void *src; // Address of data
- // For 2D textures only:
- struct mp_rect *rc; // Region to upload. NULL means entire image
- ptrdiff_t stride; // The size of a horizontal line in bytes (*not* texels!)
-};
-
-// Buffer type hint. Setting this may result in more or less efficient
-// operation, although it shouldn't technically prohibit anything
-enum ra_buf_type {
- RA_BUF_TYPE_INVALID,
- RA_BUF_TYPE_TEX_UPLOAD, // texture upload buffer (pixel buffer object)
- RA_BUF_TYPE_SHADER_STORAGE, // shader buffer (SSBO), for RA_VARTYPE_BUF_RW
- RA_BUF_TYPE_UNIFORM, // uniform buffer (UBO), for RA_VARTYPE_BUF_RO
-};
-
-struct ra_buf_params {
- enum ra_buf_type type;
- size_t size;
- bool host_mapped; // create a read-writable persistent mapping (ra_buf.data)
- bool host_mutable; // contents may be updated via buf_update()
- // If non-NULL, the buffer will be created with these contents. Otherwise,
- // the initial data is undefined.
- void *initial_data;
-};
-
-// A generic buffer, which can be used for many purposes (texture upload,
-// storage buffer, uniform buffer, etc.)
-struct ra_buf {
- // All fields are read-only after creation.
- struct ra_buf_params params;
- void *data; // for persistently mapped buffers, points to the first byte
- void *priv;
-};
-
-// Type of a shader uniform variable, or a vertex attribute. In all cases,
-// vectors are matrices are done by having more than 1 value.
-enum ra_vartype {
- RA_VARTYPE_INVALID,
- RA_VARTYPE_INT, // C: int, GLSL: int, ivec*
- RA_VARTYPE_FLOAT, // C: float, GLSL: float, vec*, mat*
- RA_VARTYPE_TEX, // C: ra_tex*, GLSL: various sampler types
- // ra_tex.params.render_src must be true
- RA_VARTYPE_IMG_W, // C: ra_tex*, GLSL: various image types
- // write-only (W) image for compute shaders
- // ra_tex.params.storage_dst must be true
- RA_VARTYPE_BYTE_UNORM, // C: uint8_t, GLSL: int, vec* (vertex data only)
- RA_VARTYPE_BUF_RO, // C: ra_buf*, GLSL: uniform buffer block
- // buf type must be RA_BUF_TYPE_UNIFORM
- RA_VARTYPE_BUF_RW, // C: ra_buf*, GLSL: shader storage buffer block
- // buf type must be RA_BUF_TYPE_SHADER_STORAGE
- RA_VARTYPE_COUNT
-};
-
-// Returns the host size of a ra_vartype, or 0 for abstract vartypes (e.g. tex)
-size_t ra_vartype_size(enum ra_vartype type);
-
-// Represents a uniform, texture input parameter, and similar things.
-struct ra_renderpass_input {
- const char *name; // name as used in the shader
- enum ra_vartype type;
- // The total number of values is given by dim_v * dim_m.
- int dim_v; // vector dimension (1 for non-vector and non-matrix)
- int dim_m; // additional matrix dimension (dim_v x dim_m)
- // Vertex data: byte offset of the attribute into the vertex struct
- size_t offset;
- // RA_VARTYPE_TEX: texture unit
- // RA_VARTYPE_IMG_W: image unit
- // RA_VARTYPE_BUF_* buffer binding point
- // Other uniforms: unused
- // If RA_CAP_SHARED_BINDING is set, these may only be unique per input type.
- // Otherwise, these must be unique for all input values.
- int binding;
-};
-
-// Represents the layout requirements of an input value
-struct ra_layout {
- size_t align; // the alignment requirements (always a power of two)
- size_t stride; // the delta between two rows of an array/matrix
- size_t size; // the total size of the input
-};
-
-// Returns the host layout of a render pass input. Returns {0} for renderpass
-// inputs without a corresponding host representation (e.g. textures/buffers)
-struct ra_layout ra_renderpass_input_layout(struct ra_renderpass_input *input);
-
-enum ra_blend {
- RA_BLEND_ZERO,
- RA_BLEND_ONE,
- RA_BLEND_SRC_ALPHA,
- RA_BLEND_ONE_MINUS_SRC_ALPHA,
-};
-
-enum ra_renderpass_type {
- RA_RENDERPASS_TYPE_INVALID,
- RA_RENDERPASS_TYPE_RASTER, // vertex+fragment shader
- RA_RENDERPASS_TYPE_COMPUTE, // compute shader
-};
-
-// Static part of a rendering pass. It conflates the following:
-// - compiled shader and its list of uniforms
-// - vertex attributes and its shader mappings
-// - blending parameters
-// (For Vulkan, this would be shader module + pipeline state.)
-// Upon creation, the values of dynamic values such as uniform contents (whose
-// initial values are not provided here) are required to be 0.
-struct ra_renderpass_params {
- enum ra_renderpass_type type;
-
- // Uniforms, including texture/sampler inputs.
- struct ra_renderpass_input *inputs;
- int num_inputs;
-
- // Highly implementation-specific byte array storing a compiled version
- // of the program. Can be used to speed up shader compilation. A backend
- // xan read this in renderpass_create, or set this on the newly created
- // ra_renderpass params field.
- bstr cached_program;
-
- // --- type==RA_RENDERPASS_TYPE_RASTER only
-
- // Describes the format of the vertex data. When using ra.glsl_vulkan,
- // the order of this array must match the vertex attribute locations.
- struct ra_renderpass_input *vertex_attribs;
- int num_vertex_attribs;
- int vertex_stride;
-
- // Format of the target texture
- const struct ra_format *target_format;
-
- // Shader text, in GLSL. (Yes, you need a GLSL compiler.)
- // These are complete shaders, including prelude and declarations.
- const char *vertex_shader;
- const char *frag_shader;
-
- // Target blending mode. If enable_blend is false, the blend_ fields can
- // be ignored.
- bool enable_blend;
- enum ra_blend blend_src_rgb;
- enum ra_blend blend_dst_rgb;
- enum ra_blend blend_src_alpha;
- enum ra_blend blend_dst_alpha;
-
- // --- type==RA_RENDERPASS_TYPE_COMPUTE only
-
- // Shader text, like vertex_shader/frag_shader.
- const char *compute_shader;
-};
-
-struct ra_renderpass_params *ra_renderpass_params_copy(void *ta_parent,
- const struct ra_renderpass_params *params);
-
-// Conflates the following typical GPU API concepts:
-// - various kinds of shaders
-// - rendering pipelines
-// - descriptor sets, uniforms, other bindings
-// - all synchronization necessary
-// - the current values of all uniforms (this one makes it relatively stateful
-// from an API perspective)
-struct ra_renderpass {
- // All fields are read-only after creation.
- struct ra_renderpass_params params;
- void *priv;
-};
-
-// An input value (see ra_renderpass_input).
-struct ra_renderpass_input_val {
- int index; // index into ra_renderpass_params.inputs[]
- void *data; // pointer to data according to ra_renderpass_input
- // (e.g. type==RA_VARTYPE_FLOAT+dim_v=3,dim_m=3 => float[9])
-};
-
-// Parameters for performing a rendering pass (basically the dynamic params).
-// These change potentially every time.
-struct ra_renderpass_run_params {
- struct ra_renderpass *pass;
-
- // Generally this lists parameters only which changed since the last
- // invocation and need to be updated. The ra_renderpass instance is
- // supposed to keep unchanged values from the previous run.
- // For non-primitive types like textures, these entries are always added,
- // even if they do not change.
- struct ra_renderpass_input_val *values;
- int num_values;
-
- // --- pass->params.type==RA_RENDERPASS_TYPE_RASTER only
-
- // target->params.render_dst must be true, and target->params.format must
- // match pass->params.target_format.
- struct ra_tex *target;
- struct mp_rect viewport;
- struct mp_rect scissors;
-
- // (The primitive type is always a triangle list.)
- void *vertex_data;
- int vertex_count; // number of vertex elements, not bytes
-
- // --- pass->params.type==RA_RENDERPASS_TYPE_COMPUTE only
-
- // Number of work groups to be run in X/Y/Z dimensions.
- int compute_groups[3];
-};
-
-// This is an opaque type provided by the implementation, but we want to at
-// least give it a saner name than void* for code readability purposes.
-typedef void ra_timer;
-
-// Rendering API entrypoints. (Note: there are some additional hidden features
-// you need to take care of. For example, hwdec mapping will be provided
-// separately from ra, but might need to call into ra private code.)
-struct ra_fns {
- void (*destroy)(struct ra *ra);
-
- // Create a texture (with undefined contents). Return NULL on failure.
- // This is a rare operation, and normally textures and even FBOs for
- // temporary rendering intermediate data are cached.
- struct ra_tex *(*tex_create)(struct ra *ra,
- const struct ra_tex_params *params);
-
- void (*tex_destroy)(struct ra *ra, struct ra_tex *tex);
-
- // Upload data to a texture. This is an extremely common operation. When
- // using a buffer, the contants of the buffer must exactly match the image
- // - conversions between bit depth etc. are not supported. The buffer *may*
- // be marked as "in use" while this operation is going on, and the contents
- // must not be touched again by the API user until buf_poll returns true.
- // Returns whether successful.
- bool (*tex_upload)(struct ra *ra, const struct ra_tex_upload_params *params);
-
- // Create a buffer. This can be used as a persistently mapped buffer,
- // a uniform buffer, a shader storage buffer or possibly others.
- // Not all usage types must be supported; may return NULL if unavailable.
- struct ra_buf *(*buf_create)(struct ra *ra,
- const struct ra_buf_params *params);
-
- void (*buf_destroy)(struct ra *ra, struct ra_buf *buf);
-
- // Update the contents of a buffer, starting at a given offset and up to a
- // given size, with the contents of *data. This is an extremely common
- // operation. Calling this while the buffer is considered "in use" is an
- // error. (See: buf_poll)
- void (*buf_update)(struct ra *ra, struct ra_buf *buf, ptrdiff_t offset,
- const void *data, size_t size);
-
- // Returns if a buffer is currently "in use" or not. Updating the contents
- // of a buffer (via buf_update or writing to buf->data) while it is still
- // in use is an error and may result in graphical corruption. Optional, if
- // NULL then all buffers are always usable.
- bool (*buf_poll)(struct ra *ra, struct ra_buf *buf);
-
- // Returns the layout requirements of a uniform buffer element. Optional,
- // but must be implemented if RA_CAP_BUF_RO is supported.
- struct ra_layout (*uniform_layout)(struct ra_renderpass_input *inp);
-
- // Clear the dst with the given color (rgba) and within the given scissor.
- // dst must have dst->params.render_dst==true. Content outside of the
- // scissor is preserved.
- void (*clear)(struct ra *ra, struct ra_tex *dst, float color[4],
- struct mp_rect *scissor);
-
- // Copy a sub-rectangle from one texture to another. The source/dest region
- // is always within the texture bounds. Areas outside the dest region are
- // preserved. The formats of the textures must be losely compatible. The
- // dst texture can be a swapchain framebuffer, but src can not. Only 2D
- // textures are supported.
- // The textures must have blit_src and blit_dst set, respectively.
- // Rectangles with negative width/height lead to flipping, different src/dst
- // sizes lead to point scaling. Coordinates are always in pixels.
- // Optional. Only available if RA_CAP_BLIT is set (if it's not set, it must
- // not be called, even if it's non-NULL).
- void (*blit)(struct ra *ra, struct ra_tex *dst, struct ra_tex *src,
- struct mp_rect *dst_rc, struct mp_rect *src_rc);
-
- // Compile a shader and create a pipeline. This is a rare operation.
- // The params pointer and anything it points to must stay valid until
- // renderpass_destroy.
- struct ra_renderpass *(*renderpass_create)(struct ra *ra,
- const struct ra_renderpass_params *params);
-
- void (*renderpass_destroy)(struct ra *ra, struct ra_renderpass *pass);
-
- // Perform a render pass, basically drawing a list of triangles to a FBO.
- // This is an extremely common operation.
- void (*renderpass_run)(struct ra *ra,
- const struct ra_renderpass_run_params *params);
-
- // Create a timer object. Returns NULL on failure, or if timers are
- // unavailable for some reason. Optional.
- ra_timer *(*timer_create)(struct ra *ra);
-
- void (*timer_destroy)(struct ra *ra, ra_timer *timer);
-
- // Start recording a timer. Note that valid usage requires you to pair
- // every start with a stop. Trying to start a timer twice, or trying to
- // stop a timer before having started it, consistutes invalid usage.
- void (*timer_start)(struct ra *ra, ra_timer *timer);
-
- // Stop recording a timer. This also returns any results that have been
- // measured since the last usage of this ra_timer. It's important to note
- // that GPU timer measurement are asynchronous, so this function does not
- // always produce a value - and the values it does produce are typically
- // delayed by a few frames. When no value is available, this returns 0.
- uint64_t (*timer_stop)(struct ra *ra, ra_timer *timer);
-
- // Hint that possibly queued up commands should be sent to the GPU. Optional.
- void (*flush)(struct ra *ra);
-
- // Associates a marker with any past error messages, for debugging
- // purposes. Optional.
- void (*debug_marker)(struct ra *ra, const char *msg);
-};
-
-struct ra_tex *ra_tex_create(struct ra *ra, const struct ra_tex_params *params);
-void ra_tex_free(struct ra *ra, struct ra_tex **tex);
-
-struct ra_buf *ra_buf_create(struct ra *ra, const struct ra_buf_params *params);
-void ra_buf_free(struct ra *ra, struct ra_buf **buf);
-
-void ra_free(struct ra **ra);
-
-const struct ra_format *ra_find_unorm_format(struct ra *ra,
- int bytes_per_component,
- int n_components);
-const struct ra_format *ra_find_uint_format(struct ra *ra,
- int bytes_per_component,
- int n_components);
-const struct ra_format *ra_find_float16_format(struct ra *ra, int n_components);
-const struct ra_format *ra_find_named_format(struct ra *ra, const char *name);
-
-struct ra_imgfmt_desc {
- int num_planes;
- const struct ra_format *planes[4];
- // Chroma pixel size (1x1 is 4:4:4)
- uint8_t chroma_w, chroma_h;
- // Component storage size in bits (possibly padded). For formats with
- // different sizes per component, this is arbitrary. For padded formats
- // like P010 or YUV420P10, padding is included.
- int component_bits;
- // Like mp_regular_imgfmt.component_pad.
- int component_pad;
- // For each texture and each texture output (rgba order) describe what
- // component it returns.
- // The values are like the values in mp_regular_imgfmt_plane.components[].
- // Access as components[plane_nr][component_index]. Set unused items to 0.
- // For ra_format.luminance_alpha, this returns 1/2 ("rg") instead of 1/4
- // ("ra"). the logic is that the texture format has 2 channels, thus the
- // data must be returned in the first two components. The renderer fixes
- // this later.
- uint8_t components[4][4];
-};
-
-bool ra_get_imgfmt_desc(struct ra *ra, int imgfmt, struct ra_imgfmt_desc *out);
-
-void ra_dump_tex_formats(struct ra *ra, int msgl);
-void ra_dump_imgfmt_desc(struct ra *ra, const struct ra_imgfmt_desc *desc,
- int msgl);
-void ra_dump_img_formats(struct ra *ra, int msgl);