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authorNiklas Haas <git@haasn.xyz>2017-08-27 13:40:59 +0200
committerNiklas Haas <git@haasn.xyz>2017-09-04 13:53:14 +0200
commit62f0677614ead1b094ac97b3ea1756541dcda03c (patch)
treed0a50dd78a7524c776f4d1a734e6f0e0251b2cdd /video/out/opengl/ra.h
parent8cf5799ab1e1cb2de22636eadf3119a319161aec (diff)
downloadmpv-62f0677614ead1b094ac97b3ea1756541dcda03c.tar.bz2
mpv-62f0677614ead1b094ac97b3ea1756541dcda03c.tar.xz
vo_opengl: use rgba16 for 3DLUTs instead of rgb16
Vulkan compat. rgb16 doesn't exist on hardware anyway, might as well just generate the 3DLUT against rgba16 as well. We've decided this is the simplest way to do vulkan compatibility: just make sure we never actually need 3-component textures.
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