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authorwm4 <wm4@nowhere>2016-07-03 16:31:38 +0200
committerwm4 <wm4@nowhere>2016-07-03 16:34:32 +0200
commitb57debe5b3c8c85f14c1d7f895e61d4f4f26dcc4 (patch)
treef4a250de72339e0581aeca4c90de4dc19a3ac693 /video/out/opengl/osd.c
parent8c7f9dc1a89e90e44b2b7dfb13fa899ad52352ee (diff)
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vo_opengl: use ringbuffer of PBOs
This is how PBOs are normally supposed to be used. Unfortunately I can't see an any absolute improvement on nVidia binary drivers and playing 4K material. Compared to the "old" PBO path with 1 buffer, the measured GL time decreases significantly, though.
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