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authorwm4 <wm4@nowhere>2015-11-09 16:24:01 +0100
committerwm4 <wm4@nowhere>2015-11-09 16:24:01 +0100
commiteeb5f987585b47b2d5828cac0f2d90e0c503ce4c (patch)
tree5b359aa42f70f15811d74272af735fb3f127df27 /video/out/opengl/nnedi3.h
parentcaa497ee8af7ceab2a1e0a1df4e06ff467e5fd1d (diff)
downloadmpv-eeb5f987585b47b2d5828cac0f2d90e0c503ce4c.tar.bz2
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vo_opengl: handle GL_ARB_uniform_buffer_object with low GLSL versions
Why is this stupid crap being so much a pain for no reason.
Diffstat (limited to 'video/out/opengl/nnedi3.h')
-rw-r--r--video/out/opengl/nnedi3.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/opengl/nnedi3.h b/video/out/opengl/nnedi3.h
index ae0104ef04..8498b9de7a 100644
--- a/video/out/opengl/nnedi3.h
+++ b/video/out/opengl/nnedi3.h
@@ -40,7 +40,7 @@ extern const struct m_sub_options nnedi3_conf;
const float* get_nnedi3_weights(const struct nnedi3_opts *conf, int *size);
-void pass_nnedi3(struct gl_shader_cache *sc, int planes, int tex_num,
+void pass_nnedi3(GL *gl, struct gl_shader_cache *sc, int planes, int tex_num,
int step, const struct nnedi3_opts *conf,
struct gl_transform *transform);