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authorwm4 <wm4@nowhere>2017-05-04 01:13:03 +0200
committerwm4 <wm4@nowhere>2017-05-04 01:13:03 +0200
commit1143f2877a70c8aa3f0b44e746360215e470dd56 (patch)
tree02715c99c0a26dc7bdec742bcab1b65424e4e5fd /video/out/opengl/hwdec_d3d11eglrgb.c
parent19bf3a72ff3fd36fbd2443f27e453d6e82b4dd2f (diff)
downloadmpv-1143f2877a70c8aa3f0b44e746360215e470dd56.tar.bz2
mpv-1143f2877a70c8aa3f0b44e746360215e470dd56.tar.xz
d3d11: change mp_image plane pointer semantics
Until now, the texture pointer was stored in plane 1, and the texture array index was in plane 2. Move this down to plane 0 and plane 1. This is to align it to the new WIP D3D11 decoding API in Libav, where we decided that there is no reason to avoid setting plane 0, and that it would be less weird to start at plane 0.
Diffstat (limited to 'video/out/opengl/hwdec_d3d11eglrgb.c')
-rw-r--r--video/out/opengl/hwdec_d3d11eglrgb.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/opengl/hwdec_d3d11eglrgb.c b/video/out/opengl/hwdec_d3d11eglrgb.c
index 31e63eb8da..cb49496c5f 100644
--- a/video/out/opengl/hwdec_d3d11eglrgb.c
+++ b/video/out/opengl/hwdec_d3d11eglrgb.c
@@ -203,7 +203,7 @@ static int map_frame(struct gl_hwdec *hw, struct mp_image *hw_image,
if (!p->gl_texture)
return -1;
- ID3D11Texture2D *d3d_tex = (void *)hw_image->planes[1];
+ ID3D11Texture2D *d3d_tex = (void *)hw_image->planes[0];
if (!d3d_tex)
return -1;