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authorwm4 <wm4@nowhere>2017-12-01 17:51:39 +0100
committerwm4 <wm4@nowhere>2017-12-01 17:58:56 +0100
commit9f52a92899db1acf8ae630d5d06c28eb6be652c6 (patch)
treed221bb44cd0ea2211e0592421bcd89ba517b8269 /video/out/opengl/hwdec_d3d11egl.c
parent1e4454090683b4cbc20f4422a531eb363ad76092 (diff)
downloadmpv-9f52a92899db1acf8ae630d5d06c28eb6be652c6.tar.bz2
mpv-9f52a92899db1acf8ae630d5d06c28eb6be652c6.tar.xz
video: move d3d.c out of decode sub directory
It makes more sense to have it in the general video directory (along with vdpau.c and vaapi.c), since the decoder source files don't even access it anymore.
Diffstat (limited to 'video/out/opengl/hwdec_d3d11egl.c')
-rw-r--r--video/out/opengl/hwdec_d3d11egl.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/opengl/hwdec_d3d11egl.c b/video/out/opengl/hwdec_d3d11egl.c
index ca49a5d0e6..e2b188f4b5 100644
--- a/video/out/opengl/hwdec_d3d11egl.c
+++ b/video/out/opengl/hwdec_d3d11egl.c
@@ -30,7 +30,7 @@
#include "video/out/gpu/hwdec.h"
#include "ra_gl.h"
#include "video/hwdec.h"
-#include "video/decode/d3d.h"
+#include "video/d3d.h"
#ifndef EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE
#define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB