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author | wm4 <wm4@nowhere> | 2016-05-12 20:08:49 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-05-12 21:22:28 +0200 |
commit | 84ccebd9b9fba47f1e08bbc263b87174a133ea01 (patch) | |
tree | 20c5f5ab35f4144d3b6b6addaf700fc3b0cc7124 /video/out/opengl/header_fixes.h | |
parent | e68b510a942f033c629856a36df341e05aa44e50 (diff) | |
download | mpv-84ccebd9b9fba47f1e08bbc263b87174a133ea01.tar.bz2 mpv-84ccebd9b9fba47f1e08bbc263b87174a133ea01.tar.xz |
vo_opengl: reorganize texture format handling
This merges all knowledge about texture format into a central table.
Most of the work done here is actually identifying which formats exactly
are supported by OpenGL(ES) under which circumstances, and keeping this
information in the format table in a somewhat declarative way. (Although
only to the extend needed by mpv.) In particular, ES and float formats
are a horrible mess.
Again this is a big refactor that might cause regression on "obscure"
configurations.
Diffstat (limited to 'video/out/opengl/header_fixes.h')
-rw-r--r-- | video/out/opengl/header_fixes.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/video/out/opengl/header_fixes.h b/video/out/opengl/header_fixes.h index 92867a0d01..964b33a3fa 100644 --- a/video/out/opengl/header_fixes.h +++ b/video/out/opengl/header_fixes.h @@ -98,6 +98,10 @@ #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 #endif +#ifndef GL_RGB_RAW_422_APPLE +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif + #undef MP_GET_GL_WORKAROUNDS #endif // MP_GET_GL_WORKAROUNDS |