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authorwm4 <wm4@nowhere>2017-02-17 15:46:11 +0100
committerwm4 <wm4@nowhere>2017-02-17 16:28:31 +0100
commit9c54b224d8cdf05dcb1df73b6e8af1c868eca053 (patch)
treea6ca4c84a7a11af899b05e888d11cc1da18e3efb /video/out/opengl/formats.h
parentb5eb326dcb88a309f3b89dc7309f226f2488eb63 (diff)
downloadmpv-9c54b224d8cdf05dcb1df73b6e8af1c868eca053.tar.bz2
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vo_opengl: handle GL_LUMINANCE_ALPHA and integer textures differently
GL_LUMINANCE_ALPHA is the only reason why per-plane swizzles exist. Remove per-plane swizzles (again), and regrettably handle them as special cases (again). Carry along the logical texture format (called gl_format in some parts of the code, including the new one). We also don't need a use_integer flag, since the new gl_format member implies whether it's an integer texture. (Yes, the there are separate logical GL formats for integer textures. This aspect of the OpenGL API is hysteric at best.) This should change nothing about actual rendering logic and GL API usage.
Diffstat (limited to 'video/out/opengl/formats.h')
-rw-r--r--video/out/opengl/formats.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/video/out/opengl/formats.h b/video/out/opengl/formats.h
index 6ced4a7676..ebf3f3b331 100644
--- a/video/out/opengl/formats.h
+++ b/video/out/opengl/formats.h
@@ -52,6 +52,7 @@ const struct gl_format *gl_find_uint_format(GL *gl, int bytes_per_component,
const struct gl_format *gl_find_float16_format(GL *gl, int n_components);
int gl_format_type(const struct gl_format *format);
GLenum gl_integer_format_to_base(GLenum format);
+bool gl_is_integer_format(GLenum format);
int gl_component_size(GLenum type);
int gl_format_components(GLenum format);
int gl_bytes_per_pixel(GLenum format, GLenum type);