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authorwm4 <wm4@nowhere>2017-08-08 17:53:19 +0200
committerwm4 <wm4@nowhere>2017-08-08 17:53:19 +0200
commit7397e8ab42acd4dcb12943949e902e3df2738085 (patch)
treee2ae2522ae17dc49a9df862e5b18dd601d64298c /video/out/opengl/formats.c
parent6087f63003351812996823877a4abbd51a1f9530 (diff)
downloadmpv-7397e8ab42acd4dcb12943949e902e3df2738085.tar.bz2
mpv-7397e8ab42acd4dcb12943949e902e3df2738085.tar.xz
vo_opengl: add a hack for Apple's broken iOS hwdec stuff
As seen in hwdec_ios.m, it insists on using the legacy luminance alpha formats for mapped textures.
Diffstat (limited to 'video/out/opengl/formats.c')
-rw-r--r--video/out/opengl/formats.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/video/out/opengl/formats.c b/video/out/opengl/formats.c
index 7556bf21e2..56970d8b14 100644
--- a/video/out/opengl/formats.c
+++ b/video/out/opengl/formats.c
@@ -34,6 +34,12 @@ const struct gl_format gl_formats[] = {
{"rgb16", GL_RGB16, GL_RGB, T_U16, F_TF | F_GL2},
{"rgba16", GL_RGBA16, GL_RGBA, T_U16, F_TF | F_GL2},
+ // ES3 legacy. This is literally to compensate for Apple bugs in their iOS
+ // interop (can they do anything right?). ES3 still allows these formats,
+ // but they are deprecated.
+ {"l" , GL_LUMINANCE,GL_LUMINANCE, T_U8, F_CF | F_ES3},
+ {"la",GL_LUMINANCE_ALPHA,GL_LUMINANCE_ALPHA, T_U8, F_CF | F_ES3},
+
// ES2 legacy
{"l" , GL_LUMINANCE,GL_LUMINANCE, T_U8, F_TF | F_ES2},
{"la",GL_LUMINANCE_ALPHA,GL_LUMINANCE_ALPHA, T_U8, F_TF | F_ES2},
@@ -88,6 +94,7 @@ const struct gl_format gl_formats[] = {
// Special formats.
{"rgb565", GL_RGB8, GL_RGB,
GL_UNSIGNED_SHORT_5_6_5, F_TF | F_GL2 | F_GL3},
+ // Worthless, but needed by OSX videotoolbox interop on old Apple hardware.
{"appleyp", GL_RGB, GL_RGB_422_APPLE,
GL_UNSIGNED_SHORT_8_8_APPLE, F_TF | F_APPL},