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author | wm4 <wm4@nowhere> | 2015-12-19 12:45:07 +0100 |
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committer | wm4 <wm4@nowhere> | 2015-12-19 14:14:12 +0100 |
commit | 32cd85bc7ecfa74d3fefef5570e4ef546ae0643a (patch) | |
tree | 64103ab55f1970476bc212c573f9f8ddb2a364f6 /video/out/opengl/egl_helpers.h | |
parent | 3394d37b4ea6876c0a4484c51ba23e6b8ed08e5a (diff) | |
download | mpv-32cd85bc7ecfa74d3fefef5570e4ef546ae0643a.tar.bz2 mpv-32cd85bc7ecfa74d3fefef5570e4ef546ae0643a.tar.xz |
vo_opengl: x11egl: retrieve framebuffer depth
This is used for dithering, although I'm not aware of anyone who got
higher than 8 bit depth support to work on Linux.
Also put this into egl_helpers.c. Since EGL is pseudo-portable at best I
have no hope that the EGL context creation code in all the backends can
be fully shared. But some self-contained functionality can definitely be
shared.
Diffstat (limited to 'video/out/opengl/egl_helpers.h')
-rw-r--r-- | video/out/opengl/egl_helpers.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/video/out/opengl/egl_helpers.h b/video/out/opengl/egl_helpers.h new file mode 100644 index 0000000000..f9961fee48 --- /dev/null +++ b/video/out/opengl/egl_helpers.h @@ -0,0 +1,10 @@ +#ifndef MP_GL_EGL_HELPERS_H +#define MP_GL_EGL_HELPERS_H + +#include <EGL/egl.h> +#include <EGL/eglext.h> + +struct GL; +void mp_egl_get_depth(struct GL *gl, EGLConfig fbc); + +#endif |