summaryrefslogtreecommitdiffstats
path: root/video/out/opengl/context_wayland.c
diff options
context:
space:
mode:
authorRostislav Pehlivanov <atomnuker@gmail.com>2017-10-01 21:16:49 +0100
committerRostislav Pehlivanov <atomnuker@gmail.com>2017-10-03 19:36:02 +0100
commit68f9ee7e0b3fdddfa42fa11a15d9ae84460d5e19 (patch)
tree91b3c4dd976c54a241dc17d04ccdd15e1cf70ff8 /video/out/opengl/context_wayland.c
parent980116360b0f393e16064ec3b7a4ef9efb14372e (diff)
downloadmpv-68f9ee7e0b3fdddfa42fa11a15d9ae84460d5e19.tar.bz2
mpv-68f9ee7e0b3fdddfa42fa11a15d9ae84460d5e19.tar.xz
wayland_common: rewrite from scratch
The wayland code was written more than 4 years ago when wayland wasn't even at version 1.0. This commit rewrites everything in a more modern way, switches to using the new xdg v6 shell interface which solves a lot of bugs and makes mpv tiling-friedly, adds support for drag and drop, adds support for touchscreens, adds support for KDE's server decorations protocol, and finally adds support for the new idle-inhibitor protocol. It does not yet use the frame callback as a main rendering loop driver, this will happen with a later commit.
Diffstat (limited to 'video/out/opengl/context_wayland.c')
-rw-r--r--video/out/opengl/context_wayland.c193
1 files changed, 83 insertions, 110 deletions
diff --git a/video/out/opengl/context_wayland.c b/video/out/opengl/context_wayland.c
index 6ddc550306..2d3c22abc1 100644
--- a/video/out/opengl/context_wayland.c
+++ b/video/out/opengl/context_wayland.c
@@ -16,197 +16,170 @@
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
+#include <wayland-egl.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
#include "video/out/wayland_common.h"
#include "context.h"
#include "egl_helpers.h"
#include "utils.h"
-static void egl_resize(struct vo_wayland_state *wl)
-{
- int32_t x = wl->window.sh_x;
- int32_t y = wl->window.sh_y;
- int32_t width = wl->window.sh_width;
- int32_t height = wl->window.sh_height;
- int32_t scale = 1;
-
- if (!wl->egl_context.egl_window)
- return;
-
- if (wl->display.current_output)
- scale = wl->display.current_output->scale;
-
- // get the real size of the window
- // this improves moving the window while resizing it
- wl_egl_window_get_attached_size(wl->egl_context.egl_window,
- &wl->window.width,
- &wl->window.height);
-
- MP_VERBOSE(wl, "resizing %dx%d -> %dx%d\n", wl->window.width,
- wl->window.height,
- width,
- height);
+struct priv {
+ GL gl;
+ EGLDisplay egl_display;
+ EGLContext egl_context;
+ EGLSurface egl_surface;
+ EGLConfig egl_config;
+ struct wl_egl_window *egl_window;
+};
- if (x != 0)
- x = wl->window.width - width;
+static void resize(struct ra_ctx *ctx)
+{
+ struct priv *p = ctx->priv;
+ struct vo_wayland_state *wl = ctx->vo->wl;
- if (y != 0)
- y = wl->window.height - height;
+ MP_VERBOSE(wl, "Handling resizing on the egl side\n");
- wl_surface_set_buffer_scale(wl->window.video_surface, scale);
- wl_egl_window_resize(wl->egl_context.egl_window, scale*width, scale*height, x, y);
+ const int32_t width = wl->scaling*mp_rect_w(wl->geometry);
+ const int32_t height = wl->scaling*mp_rect_h(wl->geometry);
- wl->window.width = width;
- wl->window.height = height;
+ wl_surface_set_buffer_scale(wl->surface, wl->scaling);
+ wl_egl_window_resize(p->egl_window, width, height, 0, 0);
- /* set size for mplayer */
- wl->vo->dwidth = scale*wl->window.width;
- wl->vo->dheight = scale*wl->window.height;
- wl->vo->want_redraw = true;
+ wl->vo->dwidth = width;
+ wl->vo->dheight = height;
}
-static void waylandgl_swap_buffers(struct ra_ctx *ctx)
+static void wayland_egl_swap_buffers(struct ra_ctx *ctx)
{
- struct vo_wayland_state *wl = ctx->vo->wayland;
- vo_wayland_wait_events(ctx->vo, 0);
- eglSwapBuffers(wl->egl_context.egl.dpy, wl->egl_context.egl_surface);
+ struct priv *p = ctx->priv;
+ eglSwapBuffers(p->egl_display, p->egl_surface);
}
-static bool egl_create_context(struct ra_ctx *ctx, struct vo_wayland_state *wl)
+static bool egl_create_context(struct ra_ctx *ctx)
{
- GL *gl = ctx->priv = talloc_zero(ctx, GL);
+ struct priv *p = ctx->priv = talloc_zero(ctx, struct priv);
+ struct vo_wayland_state *wl = ctx->vo->wl;
- if (!(wl->egl_context.egl.dpy = eglGetDisplay(wl->display.display)))
+ if (!(p->egl_display = eglGetDisplay(wl->display)))
return false;
- if (eglInitialize(wl->egl_context.egl.dpy, NULL, NULL) != EGL_TRUE)
+ if (eglInitialize(p->egl_display, NULL, NULL) != EGL_TRUE)
return false;
- if (!mpegl_create_context(ctx, wl->egl_context.egl.dpy,
- &wl->egl_context.egl.ctx,
- &wl->egl_context.egl.conf))
+ if (!mpegl_create_context(ctx, p->egl_display, &p->egl_context,
+ &p->egl_config))
return false;
- eglMakeCurrent(wl->egl_context.egl.dpy, NULL, NULL, wl->egl_context.egl.ctx);
+ eglMakeCurrent(p->egl_display, NULL, NULL, p->egl_context);
- mpegl_load_functions(gl, wl->log);
+ mpegl_load_functions(&p->gl, wl->log);
struct ra_gl_ctx_params params = {
- .swap_buffers = waylandgl_swap_buffers,
+ .swap_buffers = wayland_egl_swap_buffers,
.native_display_type = "wl",
- .native_display = wl->display.display,
+ .native_display = wl->display,
};
- if (!ra_gl_ctx_init(ctx, gl, params))
+ if (!ra_gl_ctx_init(ctx, &p->gl, params))
return false;
+ vo_wayland_set_cb_exec(ctx->vo, NULL, NULL);
+
return true;
}
-static void egl_create_window(struct vo_wayland_state *wl)
+static void egl_create_window(struct ra_ctx *ctx)
{
- wl->egl_context.egl_window = wl_egl_window_create(wl->window.video_surface,
- wl->window.width,
- wl->window.height);
-
- wl->egl_context.egl_surface = eglCreateWindowSurface(wl->egl_context.egl.dpy,
- wl->egl_context.egl.conf,
- wl->egl_context.egl_window,
- NULL);
-
- eglMakeCurrent(wl->egl_context.egl.dpy,
- wl->egl_context.egl_surface,
- wl->egl_context.egl_surface,
- wl->egl_context.egl.ctx);
-
- wl_display_dispatch_pending(wl->display.display);
-
- /**
- * <http://lists.freedesktop.org/archives/wayland-devel/2013-November/012019.html>
- *
- * The main change is that if the swap interval is 0 then Mesa won't install a
- * frame callback so that eglSwapBuffers can be executed as often as necessary.
- * Instead it will do a sync request after the swap buffers. It will block for
- * sync complete event in get_back_bo instead of the frame callback. The
- * compositor is likely to send a release event while processing the new buffer
- * attach and this makes sure we will receive that before deciding whether to
- * allocate a new buffer.
- */
-
- eglSwapInterval(wl->egl_context.egl.dpy, 0);
+ struct priv *p = ctx->priv;
+ struct vo_wayland_state *wl = ctx->vo->wl;
+
+ p->egl_window = wl_egl_window_create(wl->surface, mp_rect_w(wl->geometry),
+ mp_rect_h(wl->geometry));
+
+ p->egl_surface = eglCreateWindowSurface(p->egl_display, p->egl_config,
+ p->egl_window, NULL);
+
+ eglMakeCurrent(p->egl_display, p->egl_surface, p->egl_surface, p->egl_context);
+
+ eglSwapInterval(p->egl_display, 0);
+
+ wl_display_roundtrip(wl->display);
}
-static bool waylandgl_reconfig(struct ra_ctx *ctx)
+static bool wayland_egl_reconfig(struct ra_ctx *ctx)
{
- struct vo_wayland_state * wl = ctx->vo->wayland;
+ struct priv *p = ctx->priv;
- if (!vo_wayland_config(ctx->vo))
+ if (!vo_wayland_reconfig(ctx->vo))
return false;
- if (!wl->egl_context.egl_window)
- egl_create_window(wl);
+ if (!p->egl_window)
+ egl_create_window(ctx);
return true;
}
-static void waylandgl_uninit(struct ra_ctx *ctx)
+static void wayland_egl_uninit(struct ra_ctx *ctx)
{
- struct vo_wayland_state *wl = ctx->vo->wayland;
+ struct priv *p = ctx->priv;
ra_gl_ctx_uninit(ctx);
- if (wl->egl_context.egl.ctx) {
+ if (p->egl_context) {
eglReleaseThread();
- if (wl->egl_context.egl_window)
- wl_egl_window_destroy(wl->egl_context.egl_window);
- eglDestroySurface(wl->egl_context.egl.dpy, wl->egl_context.egl_surface);
- eglMakeCurrent(wl->egl_context.egl.dpy, NULL, NULL, EGL_NO_CONTEXT);
- eglDestroyContext(wl->egl_context.egl.dpy, wl->egl_context.egl.ctx);
+ if (p->egl_window)
+ wl_egl_window_destroy(p->egl_window);
+ eglDestroySurface(p->egl_display, p->egl_surface);
+ eglMakeCurrent(p->egl_display, NULL, NULL, EGL_NO_CONTEXT);
+ eglDestroyContext(p->egl_display, p->egl_context);
+ p->egl_context = NULL;
}
- eglTerminate(wl->egl_context.egl.dpy);
- wl->egl_context.egl.ctx = NULL;
+ eglTerminate(p->egl_display);
vo_wayland_uninit(ctx->vo);
}
-static int waylandgl_control(struct ra_ctx *ctx, int *events, int request,
+static int wayland_egl_control(struct ra_ctx *ctx, int *events, int request,
void *data)
{
- struct vo_wayland_state *wl = ctx->vo->wayland;
+ struct vo_wayland_state *wl = ctx->vo->wl;
int r = vo_wayland_control(ctx->vo, events, request, data);
if (*events & VO_EVENT_RESIZE) {
- egl_resize(wl);
+ resize(ctx);
ra_gl_ctx_resize(ctx->swapchain, wl->vo->dwidth, wl->vo->dheight, 0);
}
return r;
}
-static void wayland_wakeup(struct ra_ctx *ctx)
+static void wayland_egl_wakeup(struct ra_ctx *ctx)
{
vo_wayland_wakeup(ctx->vo);
}
-static void wayland_wait_events(struct ra_ctx *ctx, int64_t until_time_us)
+static void wayland_egl_wait_events(struct ra_ctx *ctx, int64_t until_time_us)
{
vo_wayland_wait_events(ctx->vo, until_time_us);
}
-static bool waylandgl_init(struct ra_ctx *ctx)
+static bool wayland_egl_init(struct ra_ctx *ctx)
{
if (!vo_wayland_init(ctx->vo))
return false;
- return egl_create_context(ctx, ctx->vo->wayland);
+ return egl_create_context(ctx);
}
const struct ra_ctx_fns ra_ctx_wayland_egl = {
.type = "opengl",
.name = "wayland",
- .reconfig = waylandgl_reconfig,
- .control = waylandgl_control,
- .wakeup = wayland_wakeup,
- .wait_events = wayland_wait_events,
- .init = waylandgl_init,
- .uninit = waylandgl_uninit,
+ .reconfig = wayland_egl_reconfig,
+ .control = wayland_egl_control,
+ .wakeup = wayland_egl_wakeup,
+ .wait_events = wayland_egl_wait_events,
+ .init = wayland_egl_init,
+ .uninit = wayland_egl_uninit,
};