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authorwm4 <wm4@nowhere>2015-12-19 12:59:07 +0100
committerwm4 <wm4@nowhere>2015-12-19 14:14:12 +0100
commit6154c1d06d38bd236a0adb57556f7d871b75469b (patch)
treeb99c5a3a50411cdddfeb8a2d2d85660d8ed349c2 /video/out/opengl/context.c
parent32cd85bc7ecfa74d3fefef5570e4ef546ae0643a (diff)
downloadmpv-6154c1d06d38bd236a0adb57556f7d871b75469b.tar.bz2
mpv-6154c1d06d38bd236a0adb57556f7d871b75469b.tar.xz
vo_opengl: split backend code from common.c to context.c
Now common.c only contains the code for the function loader, while context.c contains the backend loader/dispatcher. Not calling it "backend.c", because the central struct is called MPGLContext.
Diffstat (limited to 'video/out/opengl/context.c')
-rw-r--r--video/out/opengl/context.c228
1 files changed, 228 insertions, 0 deletions
diff --git a/video/out/opengl/context.c b/video/out/opengl/context.c
new file mode 100644
index 0000000000..c863334306
--- /dev/null
+++ b/video/out/opengl/context.c
@@ -0,0 +1,228 @@
+/*
+ * common OpenGL routines
+ *
+ * copyleft (C) 2005-2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
+ * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c
+ * gave me lots of good ideas.
+ *
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with mpv. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * You can alternatively redistribute this file and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ */
+
+
+#include <stddef.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <stdbool.h>
+#include <math.h>
+#include <assert.h>
+
+#include "context.h"
+#include "common/common.h"
+#include "options/options.h"
+#include "options/m_option.h"
+
+extern const struct mpgl_driver mpgl_driver_x11;
+extern const struct mpgl_driver mpgl_driver_x11egl;
+extern const struct mpgl_driver mpgl_driver_x11_probe;
+extern const struct mpgl_driver mpgl_driver_drm_egl;
+extern const struct mpgl_driver mpgl_driver_cocoa;
+extern const struct mpgl_driver mpgl_driver_wayland;
+extern const struct mpgl_driver mpgl_driver_w32;
+extern const struct mpgl_driver mpgl_driver_angle;
+extern const struct mpgl_driver mpgl_driver_dxinterop;
+extern const struct mpgl_driver mpgl_driver_rpi;
+
+static const struct mpgl_driver *const backends[] = {
+#if HAVE_RPI
+ &mpgl_driver_rpi,
+#endif
+#if HAVE_GL_COCOA
+ &mpgl_driver_cocoa,
+#endif
+#if HAVE_EGL_ANGLE
+ &mpgl_driver_angle,
+#endif
+#if HAVE_GL_WIN32
+ &mpgl_driver_w32,
+#endif
+#if HAVE_GL_DXINTEROP
+ &mpgl_driver_dxinterop,
+#endif
+#if HAVE_GL_WAYLAND
+ &mpgl_driver_wayland,
+#endif
+#if HAVE_GL_X11
+ &mpgl_driver_x11_probe,
+#endif
+#if HAVE_EGL_X11
+ &mpgl_driver_x11egl,
+#endif
+#if HAVE_GL_X11
+ &mpgl_driver_x11,
+#endif
+#if HAVE_EGL_DRM
+ &mpgl_driver_drm_egl,
+#endif
+};
+
+int mpgl_find_backend(const char *name)
+{
+ if (name == NULL || strcmp(name, "auto") == 0)
+ return -1;
+ for (int n = 0; n < MP_ARRAY_SIZE(backends); n++) {
+ if (strcmp(backends[n]->name, name) == 0)
+ return n;
+ }
+ return -2;
+}
+
+int mpgl_validate_backend_opt(struct mp_log *log, const struct m_option *opt,
+ struct bstr name, struct bstr param)
+{
+ if (bstr_equals0(param, "help")) {
+ mp_info(log, "OpenGL windowing backends:\n");
+ mp_info(log, " auto (autodetect)\n");
+ for (int n = 0; n < MP_ARRAY_SIZE(backends); n++)
+ mp_info(log, " %s\n", backends[n]->name);
+ return M_OPT_EXIT - 1;
+ }
+ char s[20];
+ snprintf(s, sizeof(s), "%.*s", BSTR_P(param));
+ return mpgl_find_backend(s) >= -1 ? 1 : M_OPT_INVALID;
+}
+
+#if HAVE_C11_TLS
+static _Thread_local MPGLContext *current_context;
+
+static void * GLAPIENTRY get_native_display(const char *name)
+{
+ if (current_context && current_context->native_display_type &&
+ name && strcmp(current_context->native_display_type, name) == 0)
+ return current_context->native_display;
+ return NULL;
+}
+
+static void set_current_context(MPGLContext *context)
+{
+ current_context = context;
+ if (context && !context->gl->MPGetNativeDisplay)
+ context->gl->MPGetNativeDisplay = get_native_display;
+}
+#else
+static void set_current_context(MPGLContext *context)
+{
+}
+#endif
+
+static MPGLContext *init_backend(struct vo *vo, const struct mpgl_driver *driver,
+ bool probing, int vo_flags)
+{
+ MPGLContext *ctx = talloc_ptrtype(NULL, ctx);
+ *ctx = (MPGLContext) {
+ .gl = talloc_zero(ctx, GL),
+ .vo = vo,
+ .driver = driver,
+ };
+ bool old_probing = vo->probing;
+ vo->probing = probing; // hack; kill it once backends are separate
+ MP_VERBOSE(vo, "Initializing OpenGL backend '%s'\n", ctx->driver->name);
+ ctx->priv = talloc_zero_size(ctx, ctx->driver->priv_size);
+ if (ctx->driver->init(ctx, vo_flags) < 0) {
+ vo->probing = old_probing;
+ talloc_free(ctx);
+ return NULL;
+ }
+ vo->probing = old_probing;
+
+ if (!ctx->gl->version && !ctx->gl->es)
+ goto cleanup;
+
+ if (probing && ctx->gl->es && (vo_flags & VOFLAG_NO_GLES)) {
+ MP_VERBOSE(ctx->vo, "Skipping GLES backend.\n");
+ goto cleanup;
+ }
+
+ if (ctx->gl->mpgl_caps & MPGL_CAP_SW) {
+ MP_WARN(ctx->vo, "Suspected software renderer or indirect context.\n");
+ if (vo->probing && !(vo_flags & VOFLAG_SW))
+ goto cleanup;
+ }
+
+ ctx->gl->debug_context = !!(vo_flags & VOFLAG_GL_DEBUG);
+
+ set_current_context(ctx);
+
+ return ctx;
+
+cleanup:
+ mpgl_uninit(ctx);
+ return NULL;
+}
+
+// Create a VO window and create a GL context on it.
+// vo_flags: passed to the backend's create window function
+MPGLContext *mpgl_init(struct vo *vo, const char *backend_name, int vo_flags)
+{
+ MPGLContext *ctx = NULL;
+ int index = mpgl_find_backend(backend_name);
+ if (index == -1) {
+ for (int n = 0; n < MP_ARRAY_SIZE(backends); n++) {
+ ctx = init_backend(vo, backends[n], true, vo_flags);
+ if (ctx)
+ break;
+ }
+ // VO forced, but no backend is ok => force the first that works at all
+ if (!ctx && !vo->probing) {
+ for (int n = 0; n < MP_ARRAY_SIZE(backends); n++) {
+ ctx = init_backend(vo, backends[n], false, vo_flags);
+ if (ctx)
+ break;
+ }
+ }
+ } else if (index >= 0) {
+ ctx = init_backend(vo, backends[index], false, vo_flags);
+ }
+ return ctx;
+}
+
+int mpgl_reconfig_window(struct MPGLContext *ctx)
+{
+ return ctx->driver->reconfig(ctx);
+}
+
+int mpgl_control(struct MPGLContext *ctx, int *events, int request, void *arg)
+{
+ return ctx->driver->control(ctx, events, request, arg);
+}
+
+void mpgl_swap_buffers(struct MPGLContext *ctx)
+{
+ ctx->driver->swap_buffers(ctx);
+}
+
+void mpgl_uninit(MPGLContext *ctx)
+{
+ set_current_context(NULL);
+ if (ctx)
+ ctx->driver->uninit(ctx);
+ talloc_free(ctx);
+}