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author | wm4 <wm4@nowhere> | 2017-04-08 16:38:56 +0200 |
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committer | wm4 <wm4@nowhere> | 2017-04-08 16:43:56 +0200 |
commit | 759ac6cc93bd1895a8f9233b8e9256889bdef6aa (patch) | |
tree | 86f3a5c58a695f936f06e62c754dc29286479851 /video/out/opengl/common.c | |
parent | e7940ddbf35cd752bbac793c0896463c2c58e599 (diff) | |
download | mpv-759ac6cc93bd1895a8f9233b8e9256889bdef6aa.tar.bz2 mpv-759ac6cc93bd1895a8f9233b8e9256889bdef6aa.tar.xz |
vo_opengl: add option for caching shaders on disk
Mostly because of ANGLE (sadly).
The implementation became unpleasantly big, but at least it's relatively
self-contained.
I'm not sure to what degree shaders from different drivers are
compatible as in whether a driver would randomly misbehave if it's fed
a binary created by another driver. The useless binayFormat parameter
won't help it, as they can probably easily clash. As usual, OpenGL is
pretty shit here.
Diffstat (limited to 'video/out/opengl/common.c')
-rw-r--r-- | video/out/opengl/common.c | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/video/out/opengl/common.c b/video/out/opengl/common.c index 5762f44440..271214954a 100644 --- a/video/out/opengl/common.c +++ b/video/out/opengl/common.c @@ -316,6 +316,16 @@ static const struct gl_functions gl_functions[] = { {0} }, }, + { + .ver_core = 410, + .ver_es_core = 300, + .extension = "GL_ARB_get_program_binary", + .functions = (const struct gl_function[]) { + DEF_FN(GetProgramBinary), + DEF_FN(ProgramBinary), + {0} + }, + }, // Swap control, always an OS specific extension // The OSX code loads this manually. { |