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authorwm4 <wm4@nowhere>2015-11-19 21:20:50 +0100
committerwm4 <wm4@nowhere>2015-11-19 21:20:50 +0100
commit6df3fa2ec1ee0e8a36bdad4e45107c01681db730 (patch)
treecaa610f106b145684483fc4ecbef46fb1e49baf0 /video/out/opengl/common.c
parent1a8b06f67e8063f687bfc251440235c86b7bdcb7 (diff)
downloadmpv-6df3fa2ec1ee0e8a36bdad4e45107c01681db730.tar.bz2
mpv-6df3fa2ec1ee0e8a36bdad4e45107c01681db730.tar.xz
vo_opengl: switch FBO format on GLES
GL_RGB10_A2 is the best fixed-point format we can get on GLES/ANGLE for now. (Unless we somehow switch to non-normalized integer textures.)
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