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authorwm4 <wm4@nowhere>2016-05-23 19:29:08 +0200
committerwm4 <wm4@nowhere>2016-05-23 21:27:18 +0200
commit049e3ccb6551ad37beb091c72a9ef70920cdea80 (patch)
treee2362c174072883bd5803fd2f45fee278ad56556 /video/out/opengl/common.c
parent80d702dce8469928012b9a709805a76274cd0256 (diff)
downloadmpv-049e3ccb6551ad37beb091c72a9ef70920cdea80.tar.bz2
mpv-049e3ccb6551ad37beb091c72a9ef70920cdea80.tar.xz
vo_opengl: make ES float texture format checks stricter
Some of these checks became pointless after dropping ES 2.0 support for extended filtering. GL_EXT_texture_rg is part of core in ES 3.0, and we already check for this version, so testing for the extension is redundant. GL_OES_texture_half_float_linear is also always available, at least as far as our needs go. The functionality we need from GL_EXT_color_buffer_half_float is always available in ES 3.2, and we explicitly check for ES 3.2, so reject this extension if the ES version is new enough.
Diffstat (limited to 'video/out/opengl/common.c')
-rw-r--r--video/out/opengl/common.c7
1 files changed, 1 insertions, 6 deletions
diff --git a/video/out/opengl/common.c b/video/out/opengl/common.c
index 7121522f4b..99d8bbeb51 100644
--- a/video/out/opengl/common.c
+++ b/video/out/opengl/common.c
@@ -256,17 +256,12 @@ static const struct gl_functions gl_functions[] = {
.ver_exclude = 300,
.ver_es_exclude = 1,
},
- // 16 bit float textures filterable with GL_LINEAR in GLES
- {
- .extension = "GL_OES_texture_half_float_linear",
- .provides = MPGL_CAP_OES_HFLOAT_LIN,
- .ver_exclude = 1,
- },
// 16 bit float textures that can be rendered to in GLES
{
.extension = "GL_EXT_color_buffer_half_float",
.provides = MPGL_CAP_EXT_CR_HFLOAT,
.ver_exclude = 1,
+ .ver_es_exclude = 320,
},
{
.ver_core = 320,