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authorwm4 <wm4@nowhere>2015-12-19 11:56:19 +0100
committerwm4 <wm4@nowhere>2015-12-19 14:14:12 +0100
commit3394d37b4ea6876c0a4484c51ba23e6b8ed08e5a (patch)
tree95e646d22bb8ca0ffb28e9c5850a1241739da8ec /video/out/opengl/cocoa.c
parentd2baaaa7df87eba9566fb935eeab5bd0af80fe1b (diff)
downloadmpv-3394d37b4ea6876c0a4484c51ba23e6b8ed08e5a.tar.bz2
mpv-3394d37b4ea6876c0a4484c51ba23e6b8ed08e5a.tar.xz
vo_opengl: refactor how framebuffer depth is passed from backends
Store the determined framebuffer depth in struct GL instead of MPGLContext. This means gl_video_set_output_depth() can be removed, and also justifies adding new fields describing framebuffer/backend properties to struct GL instead of having to add more functions just to shovel the information around. Keep in mind that mpgl_load_functions() will wipe struct GL, so the new fields must be set before calling it.
Diffstat (limited to 'video/out/opengl/cocoa.c')
-rw-r--r--video/out/opengl/cocoa.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/opengl/cocoa.c b/video/out/opengl/cocoa.c
index 5e98fce8a1..8a3c3721fa 100644
--- a/video/out/opengl/cocoa.c
+++ b/video/out/opengl/cocoa.c
@@ -127,8 +127,8 @@ static bool create_gl_context(struct MPGLContext *ctx, int vo_flags)
if (vo_flags & VOFLAG_ALPHA)
CGLSetParameter(p->ctx, kCGLCPSurfaceOpacity, &(GLint){0});
- ctx->depth_r = ctx->depth_g = ctx->depth_b = cgl_color_size(ctx);
mpgl_load_functions(ctx->gl, (void *)cocoa_glgetaddr, NULL, ctx->vo->log);
+ ctx->gl->fb_r = ctx->gl->fb_g = ctx->gl->fb_b = cgl_color_size(ctx);
CGLReleasePixelFormat(p->pix);