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authorwm4 <wm4@nowhere>2018-04-20 22:12:29 +0200
committerJan Ekström <jeebjp@gmail.com>2018-04-29 02:21:32 +0300
commit0be3a94e0b81d553849f9520f7ee9f2b6e34c6b4 (patch)
tree134776298cf75cab691454409f2c359096ba560b /video/out/libmpv.h
parent36565c099debbcfdfe800a5c2c1c9c9fada0a48b (diff)
downloadmpv-0be3a94e0b81d553849f9520f7ee9f2b6e34c6b4.tar.bz2
mpv-0be3a94e0b81d553849f9520f7ee9f2b6e34c6b4.tar.xz
vo_libmpv: support GPU rendered screenshots
Like DR, this needed a lot of preparation, and here's the boring glue code that finally implements it.
Diffstat (limited to 'video/out/libmpv.h')
-rw-r--r--video/out/libmpv.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/video/out/libmpv.h b/video/out/libmpv.h
index 4544a278db..dc9d523b23 100644
--- a/video/out/libmpv.h
+++ b/video/out/libmpv.h
@@ -52,6 +52,8 @@ struct render_backend_fns {
void (*reconfig)(struct render_backend *ctx, struct mp_image_params *params);
// Like VOCTRL_RESET.
void (*reset)(struct render_backend *ctx);
+ void (*screenshot)(struct render_backend *ctx, struct vo_frame *frame,
+ struct voctrl_screenshot *args);
// Like vo_driver.get_image().
struct mp_image *(*get_image)(struct render_backend *ctx, int imgfmt,
int w, int h, int stride_align);