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authorwm4 <wm4@nowhere>2019-10-16 23:07:07 +0200
committerwm4 <wm4@nowhere>2019-10-16 23:41:06 +0200
commita1c7d613935424b69b31a9c5898e006ea989726a (patch)
tree8b8a7de3692263babe69c8890b496ec3d923e9f4 /video/out/gpu
parenteaa3c1c922a41741da198dd9fd63750a4096ddeb (diff)
downloadmpv-a1c7d613935424b69b31a9c5898e006ea989726a.tar.bz2
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vo_gpu: hwdec_d3d11egl: adapt to newer ANGLE API
2 years ago, ANGLE removed the old NV12-specific extension, and added a new one that supports a number of formats, including P010. Actually they just renamed it and removed their initial annoying and obvious design error (bravo, Google). Since it broke 2 years ago, nobody should give a shit about this code, and it should just be removed. But for some reason I still dived the shit-tank (Windows development). I guess Intel code monkeys can't write drivers (or maybe the issue is because we're doing zero-copy, which probably maybe is not actually allowed by D3D11 due to array textures, see --d3d11va-zero-copy), so the P010 path is completely untested. It doesn't work, I'll delete all this ANGLE hwdec code. Fixes: #7054
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