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authornanahi <130121847+na-na-hi@users.noreply.github.com>2024-02-08 04:51:33 -0500
committerDudemanguy <random342@airmail.cc>2024-02-11 04:01:24 +0000
commit71598ca07eec3715ab6c0fce9f89be1c1c3b0798 (patch)
tree6a0513711e026f06f13a2e20937c9ee559194286 /video/out/gpu/video_shaders.c
parent86e088273323499a9a3fc6b49149ee585f13e217 (diff)
downloadmpv-71598ca07eec3715ab6c0fce9f89be1c1c3b0798.tar.bz2
mpv-71598ca07eec3715ab6c0fce9f89be1c1c3b0798.tar.xz
various: replace dead links in comments
Replace various dead links with live replacements or archives. Less friction for anyone who wants to look up these references.
Diffstat (limited to 'video/out/gpu/video_shaders.c')
-rw-r--r--video/out/gpu/video_shaders.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/gpu/video_shaders.c b/video/out/gpu/video_shaders.c
index 62fe11caae..e202818501 100644
--- a/video/out/gpu/video_shaders.c
+++ b/video/out/gpu/video_shaders.c
@@ -254,7 +254,7 @@ void pass_compute_polar(struct gl_shader_cache *sc, struct scaler *scaler,
static void bicubic_calcweights(struct gl_shader_cache *sc, const char *t, const char *s)
{
// Explanation of how bicubic scaling with only 4 texel fetches is done:
- // http://www.mate.tue.nl/mate/pdfs/10318.pdf
+ // <https://web.archive.org/web/20180720154854/http://www.mate.tue.nl/mate/pdfs/10318.pdf>
// 'Efficient GPU-Based Texture Interpolation using Uniform B-Splines'
// Explanation why this algorithm normally always blurs, even with unit
// scaling: