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author | Niklas Haas <git@haasn.xyz> | 2017-09-22 16:33:25 +0200 |
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committer | Niklas Haas <git@haasn.xyz> | 2017-09-22 16:33:25 +0200 |
commit | 2af2fa7a27586f6938f4db8f45e316212e18e442 (patch) | |
tree | 134a5cbf5707afecc09434257ffb1054204f8703 /video/out/gpu/utils.c | |
parent | fab0448c5ebb163daf5a116eef6eb4c8596071d7 (diff) | |
download | mpv-2af2fa7a27586f6938f4db8f45e316212e18e442.tar.bz2 mpv-2af2fa7a27586f6938f4db8f45e316212e18e442.tar.xz |
vo_gpu: kill off FBOTEX_FUZZY
I've observed the garbage pixels in more scenarios. They also were never
really needed to begin with, originally being a discovered work-around
for bug that we fixed since then anyway. Doesn't really seem to even
help resizing, since the OpenGL drivers are all smart enough to pool
resources internally anyway.
Fixes #1814
Diffstat (limited to 'video/out/gpu/utils.c')
-rw-r--r-- | video/out/gpu/utils.c | 14 |
1 files changed, 1 insertions, 13 deletions
diff --git a/video/out/gpu/utils.c b/video/out/gpu/utils.c index f8dcbaac60..38d1e9b7cd 100644 --- a/video/out/gpu/utils.c +++ b/video/out/gpu/utils.c @@ -170,10 +170,8 @@ struct ra_layout std430_layout(struct ra_renderpass_input *inp) // Create a texture and a FBO using the texture as color attachments. // fmt: texture internal format // If the parameters are the same as the previous call, do not touch it. -// flags can be 0, or a combination of FBOTEX_FUZZY_W and FBOTEX_FUZZY_H. -// Enabling FUZZY for W or H means the w or h does not need to be exact. bool fbotex_change(struct fbotex *fbo, struct ra *ra, struct mp_log *log, - int w, int h, const struct ra_format *fmt, int flags) + int w, int h, const struct ra_format *fmt) { int lw = w, lh = h; @@ -181,20 +179,10 @@ bool fbotex_change(struct fbotex *fbo, struct ra *ra, struct mp_log *log, int cw = w, ch = h; int rw = fbo->tex->params.w, rh = fbo->tex->params.h; - if ((flags & FBOTEX_FUZZY_W) && cw < rw) - cw = rw; - if ((flags & FBOTEX_FUZZY_H) && ch < rh) - ch = rh; - if (rw == cw && rh == ch && fbo->tex->params.format == fmt) goto done; } - if (flags & FBOTEX_FUZZY_W) - w = MP_ALIGN_UP(w, 256); - if (flags & FBOTEX_FUZZY_H) - h = MP_ALIGN_UP(h, 256); - mp_verbose(log, "Create FBO: %dx%d (%dx%d)\n", lw, lh, w, h); if (!fmt || !fmt->renderable || !fmt->linear_filter) { |