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authorNiklas Haas <git@haasn.xyz>2017-09-14 08:04:55 +0200
committerNiklas Haas <git@haasn.xyz>2017-09-21 15:00:55 +0200
commit65979986a923a8f08019b257c3fe72cd5e8ecf68 (patch)
treeb8f4b8c17d583594aef0ca509064f8b2ff7128d4 /video/out/gpu/user_shaders.h
parent20f958c9775652c3213588c2a0824f5353276adc (diff)
downloadmpv-65979986a923a8f08019b257c3fe72cd5e8ecf68.tar.bz2
mpv-65979986a923a8f08019b257c3fe72cd5e8ecf68.tar.xz
vo_opengl: refactor into vo_gpu
This is done in several steps: 1. refactor MPGLContext -> struct ra_ctx 2. move GL-specific stuff in vo_opengl into opengl/context.c 3. generalize context creation to support other APIs, and add --gpu-api 4. rename all of the --opengl- options that are no longer opengl-specific 5. move all of the stuff from opengl/* that isn't GL-specific into gpu/ (note: opengl/gl_utils.h became opengl/utils.h) 6. rename vo_opengl to vo_gpu 7. to handle window screenshots, the short-term approach was to just add it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to ra itself (and vo_gpu altered to compensate), but this was a stop-gap measure to prevent this commit from getting too big 8. move ra->fns->flush to ra_gl_ctx instead 9. some other minor changes that I've probably already forgotten Note: This is one half of a major refactor, the other half of which is provided by rossy's following commit. This commit enables support for all linux platforms, while his version enables support for all non-linux platforms. Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the --opengl- options like --opengl-early-flush, --opengl-finish etc. Should be a strict superset of the old functionality. Disclaimer: Since I have no way of compiling mpv on all platforms, some of these ports were done blindly. Specifically, the blind ports included context_mali_fbdev.c and context_rpi.c. Since they're both based on egl_helpers, the port should have gone smoothly without any major changes required. But if somebody complains about a compile error on those platforms (assuming anybody actually uses them), you know where to complain.
Diffstat (limited to 'video/out/gpu/user_shaders.h')
-rw-r--r--video/out/gpu/user_shaders.h98
1 files changed, 98 insertions, 0 deletions
diff --git a/video/out/gpu/user_shaders.h b/video/out/gpu/user_shaders.h
new file mode 100644
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--- /dev/null
+++ b/video/out/gpu/user_shaders.h
@@ -0,0 +1,98 @@
+/*
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with mpv. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef MP_GL_USER_SHADERS_H
+#define MP_GL_USER_SHADERS_H
+
+#include "utils.h"
+#include "ra.h"
+
+#define SHADER_MAX_PASSES 32
+#define SHADER_MAX_HOOKS 16
+#define SHADER_MAX_BINDS 6
+#define SHADER_MAX_SAVED 64
+#define MAX_SZEXP_SIZE 32
+
+enum szexp_op {
+ SZEXP_OP_ADD,
+ SZEXP_OP_SUB,
+ SZEXP_OP_MUL,
+ SZEXP_OP_DIV,
+ SZEXP_OP_NOT,
+ SZEXP_OP_GT,
+ SZEXP_OP_LT,
+};
+
+enum szexp_tag {
+ SZEXP_END = 0, // End of an RPN expression
+ SZEXP_CONST, // Push a constant value onto the stack
+ SZEXP_VAR_W, // Get the width/height of a named texture (variable)
+ SZEXP_VAR_H,
+ SZEXP_OP2, // Pop two elements and push the result of a dyadic operation
+ SZEXP_OP1, // Pop one element and push the result of a monadic operation
+};
+
+struct szexp {
+ enum szexp_tag tag;
+ union {
+ float cval;
+ struct bstr varname;
+ enum szexp_op op;
+ } val;
+};
+
+struct compute_info {
+ bool active;
+ int block_w, block_h; // Block size (each block corresponds to one WG)
+ int threads_w, threads_h; // How many threads form a working group
+ bool directly_writes; // If true, shader is assumed to imageStore(out_image)
+};
+
+struct gl_user_shader_hook {
+ struct bstr pass_desc;
+ struct bstr hook_tex[SHADER_MAX_HOOKS];
+ struct bstr bind_tex[SHADER_MAX_BINDS];
+ struct bstr save_tex;
+ struct bstr pass_body;
+ struct gl_transform offset;
+ struct szexp width[MAX_SZEXP_SIZE];
+ struct szexp height[MAX_SZEXP_SIZE];
+ struct szexp cond[MAX_SZEXP_SIZE];
+ int components;
+ struct compute_info compute;
+};
+
+struct gl_user_shader_tex {
+ struct bstr name;
+ struct ra_tex_params params;
+ // for video.c
+ struct ra_tex *tex;
+};
+
+// Parse the next shader block from `body`. The callbacks are invoked on every
+// valid shader block parsed.
+void parse_user_shader(struct mp_log *log, struct ra *ra, struct bstr shader,
+ void *priv,
+ bool (*dohook)(void *p, struct gl_user_shader_hook hook),
+ bool (*dotex)(void *p, struct gl_user_shader_tex tex));
+
+// Evaluate a szexp, given a lookup function for named textures
+bool eval_szexpr(struct mp_log *log, void *priv,
+ bool (*lookup)(void *priv, struct bstr var, float size[2]),
+ struct szexp expr[MAX_SZEXP_SIZE], float *result);
+
+#endif