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author | Niklas Haas <git@haasn.xyz> | 2017-08-18 02:31:58 +0200 |
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committer | Martin Herkt <652892+lachs0r@users.noreply.github.com> | 2017-12-25 00:47:53 +0100 |
commit | a3c9685257e60e32646bb54a895ef7574a945f69 (patch) | |
tree | 03d351a787997037631fc7b6e3576a67707b0b7b /video/out/gpu/shader_cache.c | |
parent | 6186cc79e6b95a52f5d2ec6075416cbc58c7539f (diff) | |
download | mpv-a3c9685257e60e32646bb54a895ef7574a945f69.tar.bz2 mpv-a3c9685257e60e32646bb54a895ef7574a945f69.tar.xz |
vo_gpu: invalidate fbotex before drawing
Don't discard the OSD or pass_draw_to_screen passes though. Could be
faster on some hardware.
Diffstat (limited to 'video/out/gpu/shader_cache.c')
-rw-r--r-- | video/out/gpu/shader_cache.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/video/out/gpu/shader_cache.c b/video/out/gpu/shader_cache.c index 6d0f370568..780bf7f5d7 100644 --- a/video/out/gpu/shader_cache.c +++ b/video/out/gpu/shader_cache.c @@ -965,13 +965,14 @@ static void gl_sc_generate(struct gl_shader_cache *sc, } struct mp_pass_perf gl_sc_dispatch_draw(struct gl_shader_cache *sc, - struct ra_tex *target, + struct ra_tex *target, bool discard, const struct ra_renderpass_input *vao, int vao_len, size_t vertex_stride, void *vertices, size_t num_vertices) { struct timer_pool *timer = NULL; + sc->params.invalidate_target = discard; gl_sc_generate(sc, RA_RENDERPASS_TYPE_RASTER, target->params.format, vao, vao_len, vertex_stride); if (!sc->current_shader) |