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authorPhilip Langdale <philipl@overt.org>2021-12-17 15:55:55 -0800
committersfan5 <sfan5@live.de>2021-12-19 01:51:54 +0100
commitfd63bf398af14c95ee7df18815dc3c9d1b4d9b49 (patch)
treee3da78ba264bdb4a2bca721b9d27da6aab10a423 /video/out/gpu/ra.h
parentc8b6dc489baf21b3945fabfb069be884c53e138a (diff)
downloadmpv-fd63bf398af14c95ee7df18815dc3c9d1b4d9b49.tar.bz2
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vo_gpu: stop hard-coding max compute group threads
We've been assuming that maximum number of compute group threads is never less than the 1024 defined by the desktop GL spec. Given that we haven't had working compute shaders for GLES and I guess the Vulkan spec defines at least as high a value, we've gotten away with it so far. But we should really look the value up and respect it.
Diffstat (limited to 'video/out/gpu/ra.h')
-rw-r--r--video/out/gpu/ra.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/video/out/gpu/ra.h b/video/out/gpu/ra.h
index cc7fd570f1..85e293d84b 100644
--- a/video/out/gpu/ra.h
+++ b/video/out/gpu/ra.h
@@ -26,6 +26,10 @@ struct ra {
// time.
size_t max_shmem;
+ // Maximum number of threads in a compute work group. Set by the RA backend
+ // at init time.
+ size_t max_compute_group_threads;
+
// Maximum push constant size. Set by the RA backend at init time.
size_t max_pushc_size;