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author | Niklas Haas <git@haasn.xyz> | 2017-09-20 10:45:33 +0200 |
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committer | Niklas Haas <git@haasn.xyz> | 2017-09-22 16:58:55 +0200 |
commit | 62ddc85d178e647e8cfbee6da4d173c661b4f1fc (patch) | |
tree | ab58cbd56fe8a6251ada92f7b75e002e52e0d430 /video/out/gpu/osd.h | |
parent | 2af2fa7a27586f6938f4db8f45e316212e18e442 (diff) | |
download | mpv-62ddc85d178e647e8cfbee6da4d173c661b4f1fc.tar.bz2 mpv-62ddc85d178e647e8cfbee6da4d173c661b4f1fc.tar.xz |
vo_gpu: simplify structs / names
Due to the plethora of historical baggage from different eras getting
confusing, I decided to simplify and unify the struct organization and
naming scheme.
Structs that got renamed:
1. fbodst -> ra_fbo (and moved to gpu/context.h)
2. fbotex -> removed (redundant after 2af2fa7a)
3. fbosurface -> surface
4. img_tex -> image
In addition to these structs being renamed, all of the names have been
made consistent. The new scheme is as follows:
struct image img;
struct ra_tex *tex;
struct ra_fbo fbo;
This also affects derived names, e.g. indirect_fbo -> indirect_tex.
Notably also, finish_pass_fbo -> finish_pass_tex and finish_pass_direct
-> finish_pass_fbo.
The new equivalent of fbotex_change() is called ra_tex_resize().
This commit (should) contain no logic changes, just renaming a bunch of
crap.
Diffstat (limited to 'video/out/gpu/osd.h')
-rw-r--r-- | video/out/gpu/osd.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/gpu/osd.h b/video/out/gpu/osd.h index 6c2b886de3..00fbc4914f 100644 --- a/video/out/gpu/osd.h +++ b/video/out/gpu/osd.h @@ -18,7 +18,7 @@ void mpgl_osd_resize(struct mpgl_osd *ctx, struct mp_osd_res res, int stereo_mod bool mpgl_osd_draw_prepare(struct mpgl_osd *ctx, int index, struct gl_shader_cache *sc); void mpgl_osd_draw_finish(struct mpgl_osd *ctx, int index, - struct gl_shader_cache *sc, struct fbodst target); + struct gl_shader_cache *sc, struct ra_fbo fbo); bool mpgl_osd_check_change(struct mpgl_osd *ctx, struct mp_osd_res *res, double pts); |