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author | Niklas Haas <git@haasn.xyz> | 2017-08-18 02:31:58 +0200 |
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committer | Martin Herkt <652892+lachs0r@users.noreply.github.com> | 2017-12-25 00:47:53 +0100 |
commit | a3c9685257e60e32646bb54a895ef7574a945f69 (patch) | |
tree | 03d351a787997037631fc7b6e3576a67707b0b7b /video/out/gpu/osd.c | |
parent | 6186cc79e6b95a52f5d2ec6075416cbc58c7539f (diff) | |
download | mpv-a3c9685257e60e32646bb54a895ef7574a945f69.tar.bz2 mpv-a3c9685257e60e32646bb54a895ef7574a945f69.tar.xz |
vo_gpu: invalidate fbotex before drawing
Don't discard the OSD or pass_draw_to_screen passes though. Could be
faster on some hardware.
Diffstat (limited to 'video/out/gpu/osd.c')
-rw-r--r-- | video/out/gpu/osd.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/gpu/osd.c b/video/out/gpu/osd.c index 317deb6e4d..75f69f0c9b 100644 --- a/video/out/gpu/osd.c +++ b/video/out/gpu/osd.c @@ -314,7 +314,7 @@ void mpgl_osd_draw_finish(struct mpgl_osd *ctx, int index, const int *factors = &blend_factors[part->format][0]; gl_sc_blend(sc, factors[0], factors[1], factors[2], factors[3]); - gl_sc_dispatch_draw(sc, fbo.tex, vertex_vao, MP_ARRAY_SIZE(vertex_vao), + gl_sc_dispatch_draw(sc, fbo.tex, false, vertex_vao, MP_ARRAY_SIZE(vertex_vao), sizeof(struct vertex), part->vertices, part->num_vertices); } |