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authorKacper Michajłow <kasper93@gmail.com>2023-11-24 00:56:46 +0100
committersfan5 <sfan5@live.de>2023-11-28 10:46:16 +0100
commit281b1d89994e3e3a9950d32fc451dff990c2320d (patch)
tree4c978a78a24151561e638f0474d54f86eca178e6 /video/out/gpu/osd.c
parentf7402ff466d1426bd99eaac546d53708cc14c8b3 (diff)
downloadmpv-281b1d89994e3e3a9950d32fc451dff990c2320d.tar.bz2
mpv-281b1d89994e3e3a9950d32fc451dff990c2320d.tar.xz
vo_gpu: don't pass ra_fbo by value
Make it easier on compiler, no need to alloca and copy things around.
Diffstat (limited to 'video/out/gpu/osd.c')
-rw-r--r--video/out/gpu/osd.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/video/out/gpu/osd.c b/video/out/gpu/osd.c
index 91505a987d..7892904c74 100644
--- a/video/out/gpu/osd.c
+++ b/video/out/gpu/osd.c
@@ -286,7 +286,7 @@ static void get_3d_side_by_side(int stereo_mode, int div[2])
}
void mpgl_osd_draw_finish(struct mpgl_osd *ctx, int index,
- struct gl_shader_cache *sc, struct ra_fbo fbo)
+ struct gl_shader_cache *sc, const struct ra_fbo *fbo)
{
struct mpgl_osd_part *part = ctx->parts[index];
@@ -312,7 +312,7 @@ void mpgl_osd_draw_finish(struct mpgl_osd *ctx, int index,
const int *factors = &blend_factors[part->format][0];
gl_sc_blend(sc, factors[0], factors[1], factors[2], factors[3]);
- gl_sc_dispatch_draw(sc, fbo.tex, false, vertex_vao, MP_ARRAY_SIZE(vertex_vao),
+ gl_sc_dispatch_draw(sc, fbo->tex, false, vertex_vao, MP_ARRAY_SIZE(vertex_vao),
sizeof(struct vertex), part->vertices, part->num_vertices);
}