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authorPhilip Langdale <philipl@overt.org>2019-09-14 20:05:21 -0700
committerPhilip Langdale <philipl@overt.org>2019-09-15 17:51:47 -0700
commitfa0a905ea07bd5691b8853806bae550749e47d30 (patch)
treecde7a1a5d5ec0ccc87b3f57f7f33ef7f718c7bc8 /video/out/gpu/hwdec.c
parent237f5fa1b7302d61466991d109179f86ce00b8bb (diff)
downloadmpv-fa0a905ea07bd5691b8853806bae550749e47d30.tar.bz2
mpv-fa0a905ea07bd5691b8853806bae550749e47d30.tar.xz
vo_gpu: hwdec_vaapi: Refactor Vulkan and OpenGL interops for VAAPI
Like hwdec_cuda, you get a big #ifdef mess if you try and keep the OpenGL and Vulkan interops in the same file. So, I've refactored them into separate files in a similar way.
Diffstat (limited to 'video/out/gpu/hwdec.c')
-rw-r--r--video/out/gpu/hwdec.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/gpu/hwdec.c b/video/out/gpu/hwdec.c
index fc37074788..751ed5944b 100644
--- a/video/out/gpu/hwdec.c
+++ b/video/out/gpu/hwdec.c
@@ -42,7 +42,7 @@ extern const struct ra_hwdec_driver ra_hwdec_rpi_overlay;
extern const struct ra_hwdec_driver ra_hwdec_drmprime_drm;
const struct ra_hwdec_driver *const ra_hwdec_drivers[] = {
-#if HAVE_VAAPI_EGL
+#if HAVE_VAAPI_EGL || HAVE_VAAPI_VULKAN
&ra_hwdec_vaegl,
#endif
#if HAVE_VIDEOTOOLBOX_GL || HAVE_IOS_GL