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author | James Ross-Gowan <rossy@jrg.systems> | 2018-02-12 21:08:17 +1100 |
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committer | James Ross-Gowan <rossy@jrg.systems> | 2018-02-13 21:25:15 +1100 |
commit | 1b80e124dbec1c4bb80b8ce4aaeb84ff841f9b6d (patch) | |
tree | 15afbd5e96cd783ee51bc55607d1c17da4fe76fc /video/out/gpu/d3d11_helpers.h | |
parent | 7d2228c6738b8793bc616c9436cdc7a1cf149a79 (diff) | |
download | mpv-1b80e124dbec1c4bb80b8ce4aaeb84ff841f9b6d.tar.bz2 mpv-1b80e124dbec1c4bb80b8ce4aaeb84ff841f9b6d.tar.xz |
vo_gpu: d3d11: implement tex_download()
This allows the new GPU screenshot functionality introduced in
9f595f3a80ee to work with the D3D11 backend. It replaces the old window
screenshot functionality, which was shared between D3D11 and ANGLE. The
old code can be removed, since it's not needed by ANGLE anymore either.
Diffstat (limited to 'video/out/gpu/d3d11_helpers.h')
-rw-r--r-- | video/out/gpu/d3d11_helpers.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/video/out/gpu/d3d11_helpers.h b/video/out/gpu/d3d11_helpers.h index 481c183b4d..996b93494f 100644 --- a/video/out/gpu/d3d11_helpers.h +++ b/video/out/gpu/d3d11_helpers.h @@ -78,6 +78,4 @@ bool mp_d3d11_create_swapchain(ID3D11Device *dev, struct mp_log *log, struct d3d11_swapchain_opts *opts, IDXGISwapChain **swapchain_out); -struct mp_image *mp_d3d11_screenshot(IDXGISwapChain *swapchain); - #endif |