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authorwm4 <wm4@nowhere>2015-01-21 20:56:34 +0100
committerwm4 <wm4@nowhere>2015-01-21 21:06:56 +0100
commit39231e5dfd492243faaeb63ca6ebe6263879d54e (patch)
tree0b5c9da9585dcdcc95eac8e50ec12526957547b3 /video/out/gl_x11egl.c
parente34957940b5012dba23616469fb5aec56fcde5ee (diff)
downloadmpv-39231e5dfd492243faaeb63ca6ebe6263879d54e.tar.bz2
mpv-39231e5dfd492243faaeb63ca6ebe6263879d54e.tar.xz
vo_direct3d: disable shaders if unavailable
Apparently, extremely crappy graphics drivers don't allow you to use shaders. Simply disable use of shaders if this happens, and use the "old" method instead. One unexpectedly tricky thing is that you need a d3d_device to create a shader, which in turn requires a window, so the initialization order changes.
Diffstat (limited to 'video/out/gl_x11egl.c')
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