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author | wm4 <wm4@nowhere> | 2014-12-02 20:11:20 +0100 |
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committer | wm4 <wm4@nowhere> | 2014-12-02 20:36:55 +0100 |
commit | ef1c7563c530bebf01493d494b960da4a06fa242 (patch) | |
tree | 47fbe4cc06912205d679ddbd6e483ff7b7769aae /video/out/gl_video.h | |
parent | 33a6b8df46f514a450d34dd74e20f4124426fe13 (diff) | |
download | mpv-ef1c7563c530bebf01493d494b960da4a06fa242.tar.bz2 mpv-ef1c7563c530bebf01493d494b960da4a06fa242.tar.xz |
vo_opengl: minor changes
Always set the viewport on entry. The way the viewport is tracked is a
bit complicated in my opinion, and in fact it doesn't even reduce the
number of GL calls. Setting it on entry is actually redundant if video
covers the screen fully, because the handle_pass() unconditionally sets
it anyway, but avoiding it would complicate the cases gl->Clear() is
actually needed.
Add a fbo argument to gl_video_render_frame(). This allows you to render
into a FBO rather than the default framebuffer. It will be useful for
providing an API to render on an external GL context. (If that will
actually be added.)
Diffstat (limited to 'video/out/gl_video.h')
-rw-r--r-- | video/out/gl_video.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/gl_video.h b/video/out/gl_video.h index a28109a5a2..bba24e364a 100644 --- a/video/out/gl_video.h +++ b/video/out/gl_video.h @@ -65,7 +65,7 @@ void gl_video_config(struct gl_video *p, struct mp_image_params *params); void gl_video_set_output_depth(struct gl_video *p, int r, int g, int b); void gl_video_set_lut3d(struct gl_video *p, struct lut3d *lut3d); void gl_video_upload_image(struct gl_video *p, struct mp_image *img); -void gl_video_render_frame(struct gl_video *p); +void gl_video_render_frame(struct gl_video *p, int fbo); struct mp_image *gl_video_download_image(struct gl_video *p); void gl_video_resize(struct gl_video *p, struct mp_rect *window, struct mp_rect *src, struct mp_rect *dst, |