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author | Stefano Pigozzi <stefano.pigozzi@gmail.com> | 2014-10-04 11:47:17 +0200 |
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committer | Stefano Pigozzi <stefano.pigozzi@gmail.com> | 2014-10-04 11:47:17 +0200 |
commit | d1bdf9ea1195c5f81906631ab789cb741a96968c (patch) | |
tree | 50f5eb9218907dd07df3a6f7f15a8bbca9f8a99f /video/out/gl_video.h | |
parent | d10b8c7e84c8073ccf64d1371168f54b1c0db1f1 (diff) | |
download | mpv-d1bdf9ea1195c5f81906631ab789cb741a96968c.tar.bz2 mpv-d1bdf9ea1195c5f81906631ab789cb741a96968c.tar.xz |
cocoa: move to a simpler threading model
Unfortunately using dispatch_sync for synchronization turned out to be really
bad for us. It caused a wide array of race conditions, deadlocks, etc.
Moving to a very simple mutex. It's not clear to me how to do liveresizing
with this, for now it just flickers with is unacceptable (maybe I'll draw
black instead).
This should fix all the threading cocoa bugs. Reopen if it's not the case!
Fixes #751
Fixes #1129
Diffstat (limited to 'video/out/gl_video.h')
-rw-r--r-- | video/out/gl_video.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/video/out/gl_video.h b/video/out/gl_video.h index 8ea5d3420f..47d09d7f57 100644 --- a/video/out/gl_video.h +++ b/video/out/gl_video.h @@ -74,7 +74,6 @@ bool gl_video_set_equalizer(struct gl_video *p, const char *name, int val); bool gl_video_get_equalizer(struct gl_video *p, const char *name, int *val); void gl_video_set_debug(struct gl_video *p, bool enable); -void gl_video_resize_redraw(struct gl_video *p, int w, int h); struct gl_hwdec; void gl_video_set_hwdec(struct gl_video *p, struct gl_hwdec *hwdec); |