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authorNiklas Haas <git@nand.wakku.to>2015-01-18 18:57:12 +0100
committerNiklas Haas <git@nand.wakku.to>2015-01-22 19:39:58 +0100
commit2d182fdea0a068cbbbe88b575963cbb480444f31 (patch)
tree407176b7db120a82106ccb05dbdce06917c635f8 /video/out/gl_video.h
parent6c250505fedc54a3918788f70445f5fff9d2569a (diff)
downloadmpv-2d182fdea0a068cbbbe88b575963cbb480444f31.tar.bz2
mpv-2d182fdea0a068cbbbe88b575963cbb480444f31.tar.xz
vo_opengl: implement naive anti-ringing
This is not quite the same thing as madVR's antiringing algorithm, but it essentially does something similar. Porting madVR's approach to elliptic coordinates will take some amount of thought.
Diffstat (limited to 'video/out/gl_video.h')
-rw-r--r--video/out/gl_video.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/video/out/gl_video.h b/video/out/gl_video.h
index b3c5d5abe5..980f237a15 100644
--- a/video/out/gl_video.h
+++ b/video/out/gl_video.h
@@ -33,6 +33,7 @@ struct gl_video_opts {
char *dscaler;
float scaler_params[2][2];
float scaler_radius[2];
+ float scaler_antiring[2];
int indirect;
float gamma;
int srgb;