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authorwm4 <wm4@nowhere>2014-12-15 04:40:26 +0100
committerwm4 <wm4@nowhere>2014-12-15 04:40:26 +0100
commit1c2cbeabc270874c8f14e16c8f7a09c1f0a382d9 (patch)
tree15ea7c8cfb1d538ad8b43e8f5879edcbdf656a55 /video/out/gl_video.h
parent39e04e929483847a3e0722d86d53f69837ed99db (diff)
downloadmpv-1c2cbeabc270874c8f14e16c8f7a09c1f0a382d9.tar.bz2
mpv-1c2cbeabc270874c8f14e16c8f7a09c1f0a382d9.tar.xz
vo_opengl: remove quadbuffer/anaglyph stereo 3D rendering
Obscure feature, and I've never heard of anyone using it. The anaglyph effects can be reproduced with vf_stereo3d. The only thing that can't be reproduced with it is "quadbuffer", which requires special and expensive hardware.
Diffstat (limited to 'video/out/gl_video.h')
-rw-r--r--video/out/gl_video.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/video/out/gl_video.h b/video/out/gl_video.h
index 52f4b0c16b..c11fb51cab 100644
--- a/video/out/gl_video.h
+++ b/video/out/gl_video.h
@@ -47,7 +47,6 @@ struct gl_video_opts {
int dither_size;
int temporal_dither;
int fbo_format;
- int stereo_mode;
int alpha_mode;
int chroma_location;
int use_rectangle;