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author | wm4 <wm4@nowhere> | 2014-12-15 04:40:26 +0100 |
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committer | wm4 <wm4@nowhere> | 2014-12-15 04:40:26 +0100 |
commit | 1c2cbeabc270874c8f14e16c8f7a09c1f0a382d9 (patch) | |
tree | 15ea7c8cfb1d538ad8b43e8f5879edcbdf656a55 /video/out/gl_video.h | |
parent | 39e04e929483847a3e0722d86d53f69837ed99db (diff) | |
download | mpv-1c2cbeabc270874c8f14e16c8f7a09c1f0a382d9.tar.bz2 mpv-1c2cbeabc270874c8f14e16c8f7a09c1f0a382d9.tar.xz |
vo_opengl: remove quadbuffer/anaglyph stereo 3D rendering
Obscure feature, and I've never heard of anyone using it.
The anaglyph effects can be reproduced with vf_stereo3d. The only thing
that can't be reproduced with it is "quadbuffer", which requires special
and expensive hardware.
Diffstat (limited to 'video/out/gl_video.h')
-rw-r--r-- | video/out/gl_video.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/video/out/gl_video.h b/video/out/gl_video.h index 52f4b0c16b..c11fb51cab 100644 --- a/video/out/gl_video.h +++ b/video/out/gl_video.h @@ -47,7 +47,6 @@ struct gl_video_opts { int dither_size; int temporal_dither; int fbo_format; - int stereo_mode; int alpha_mode; int chroma_location; int use_rectangle; |