diff options
author | wm4 <wm4@nowhere> | 2014-12-19 00:58:56 +0100 |
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committer | wm4 <wm4@nowhere> | 2014-12-19 01:21:18 +0100 |
commit | fe35130ba9079c09c74a5f5334584f1ccca15e52 (patch) | |
tree | 8e03910ea175b91aa46d12e97ef211b684f1b62a /video/out/gl_video.c | |
parent | de3e26bc846eee938248c9be3a688091f0eab49c (diff) | |
download | mpv-fe35130ba9079c09c74a5f5334584f1ccca15e52.tar.bz2 mpv-fe35130ba9079c09c74a5f5334584f1ccca15e52.tar.xz |
vo_opengl: mess with PixelStorei state management
This is needed for GLES 2 support. GLES 2 doesn't support
GL_UNPACK_ROW_LENGTH, and we shouldn't even use this constant, since a
GLES implementation could raise an error.
So set it only if neccessary, and leave it in the default state
otherwise. This also smuggles in a ES 2 fallback for glUploadTex(),
and querying an extension relevant for ES 2. For the alignment state
(GL_[UN]PACK_ALIGNMENT) do the same for symmetry. All 4 states
(alignment/rows x pack/unpack) are now assumed to be in their initial
states by default.
Also redo the PixelStorei handling in the function table. I could rebase
this, but look at the commit time.
Diffstat (limited to 'video/out/gl_video.c')
-rw-r--r-- | video/out/gl_video.c | 21 |
1 files changed, 8 insertions, 13 deletions
diff --git a/video/out/gl_video.c b/video/out/gl_video.c index 5fafcd04f1..8d4682bfe7 100644 --- a/video/out/gl_video.c +++ b/video/out/gl_video.c @@ -1249,8 +1249,6 @@ static void init_scaler(struct gl_video *p, struct scaler *scaler) gl->GenTextures(1, &scaler->gl_lut); gl->BindTexture(GL_TEXTURE_2D, scaler->gl_lut); - gl->PixelStorei(GL_UNPACK_ALIGNMENT, 4); - gl->PixelStorei(GL_UNPACK_ROW_LENGTH, 0); float *weights = talloc_array(NULL, float, LOOKUP_TEXTURE_SIZE * size); mp_compute_lut(scaler->kernel, LOOKUP_TEXTURE_SIZE, weights); @@ -1329,13 +1327,13 @@ static void init_dither(struct gl_video *p) gl->GenTextures(1, &p->dither_texture); gl->BindTexture(GL_TEXTURE_2D, p->dither_texture); gl->PixelStorei(GL_UNPACK_ALIGNMENT, 1); - gl->PixelStorei(GL_UNPACK_ROW_LENGTH, 0); gl->TexImage2D(GL_TEXTURE_2D, 0, tex_iformat, tex_size, tex_size, 0, tex_format, tex_type, tex_data); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + gl->PixelStorei(GL_UNPACK_ALIGNMENT, 4); gl->ActiveTexture(GL_TEXTURE0); debug_check_gl(p, "dither setup"); @@ -1432,8 +1430,6 @@ void gl_video_set_lut3d(struct gl_video *p, struct lut3d *lut3d) gl->ActiveTexture(GL_TEXTURE0 + TEXUNIT_3DLUT); gl->BindTexture(GL_TEXTURE_3D, p->lut_3d_texture); - gl->PixelStorei(GL_UNPACK_ALIGNMENT, 4); - gl->PixelStorei(GL_UNPACK_ROW_LENGTH, 0); gl->TexImage3D(GL_TEXTURE_3D, 0, GL_RGB16, lut3d->size[0], lut3d->size[1], lut3d->size[2], 0, GL_RGB, GL_UNSIGNED_SHORT, lut3d->data); gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); @@ -2060,8 +2056,6 @@ static bool test_fbo(struct gl_video *p, GLenum format) GL *gl = p->gl; bool success = false; struct fbotex fbo = {0}; - gl->PixelStorei(GL_PACK_ALIGNMENT, 1); - gl->PixelStorei(GL_PACK_ROW_LENGTH, 0); if (fbotex_init(p, &fbo, 16, 16, format)) { gl->BindFramebuffer(GL_FRAMEBUFFER, fbo.fbo); gl->BindFramebuffer(GL_FRAMEBUFFER, 0); @@ -2234,16 +2228,17 @@ void gl_video_set_gl_state(struct gl_video *p) struct m_color c = p->opts.background; gl->ClearColor(c.r / 255.0, c.g / 255.0, c.b / 255.0, c.a / 255.0); gl->ActiveTexture(GL_TEXTURE0); + if (gl->mpgl_caps & MPGL_CAP_ROW_LENGTH) { + gl->PixelStorei(GL_PACK_ROW_LENGTH, 0); + gl->PixelStorei(GL_UNPACK_ROW_LENGTH, 0); + } + gl->PixelStorei(GL_PACK_ALIGNMENT, 4); + gl->PixelStorei(GL_UNPACK_ALIGNMENT, 4); } void gl_video_unset_gl_state(struct gl_video *p) { - GL *gl = p->gl; - - gl->PixelStorei(GL_PACK_ROW_LENGTH, 0); - gl->PixelStorei(GL_UNPACK_ROW_LENGTH, 0); - gl->PixelStorei(GL_PACK_ALIGNMENT, 4); - gl->PixelStorei(GL_UNPACK_ALIGNMENT, 4); + // nop } // dest = src.<w> (always using 4 components) |