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authorwm4 <wm4@nowhere>2015-01-29 18:29:28 +0100
committerwm4 <wm4@nowhere>2015-01-29 18:29:28 +0100
commite0e06f0f0c9d6f00cb02b2c98b7286e231d65794 (patch)
tree1196ce3c9bbb160fd4b0768d352e67902a1b62fb /video/out/gl_hwdec_vdpau.c
parent20c5c7e521d194c9be0fc3ee3ebdc0495afee9be (diff)
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vo_opengl: move remaining OSD rendering parts to gl_osd.c
Reduces the size of gl_video.c a bit further. This also uses a separate vertex array object for OSD elements, so the video one can be simplified slightly. OSD shader generation is still in gl_video.c, which leads to the strange additional parameter to mpgl_osd_init(). The issue is that video parameters influence the OSD shader (????), and also OSD needs to go through the screen colormanagement.
Diffstat (limited to 'video/out/gl_hwdec_vdpau.c')
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