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authorStefano Pigozzi <stefano.pigozzi@gmail.com>2013-11-13 21:59:11 +0100
committerStefano Pigozzi <stefano.pigozzi@gmail.com>2013-12-02 09:03:31 +0100
commita74d9c1803462e0f7862f7b0659ab70939b92e15 (patch)
tree5a7e5e20b02a0db1d668957b0a3fa4d9515163d3 /video/out/gl_hwdec_vda.c
parent36eebc231e0ad94f31ed27f43e52b439a77a2560 (diff)
downloadmpv-a74d9c1803462e0f7862f7b0659ab70939b92e15.tar.bz2
mpv-a74d9c1803462e0f7862f7b0659ab70939b92e15.tar.xz
vo_opengl: support for vda hardware decoding
The harder work was done in the previous commits. After that this feature comes out almost for free. The only problem is I can't get the textures created with CGLTexImageIOSurface2D to download properly, thus the code performs download using some CoreVideo APIs. If someone knows why download of textures created with CGLTexImageIOSurface2D doesn't work please contact me :)
Diffstat (limited to 'video/out/gl_hwdec_vda.c')
-rw-r--r--video/out/gl_hwdec_vda.c146
1 files changed, 146 insertions, 0 deletions
diff --git a/video/out/gl_hwdec_vda.c b/video/out/gl_hwdec_vda.c
new file mode 100644
index 0000000000..65615bac6b
--- /dev/null
+++ b/video/out/gl_hwdec_vda.c
@@ -0,0 +1,146 @@
+/*
+ * Copyright (c) 2013 Stefano Pigozzi <stefano.pigozzi@gmail.com>
+ *
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with mpv. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <IOSurface/IOSurface.h>
+#include <CoreVideo/CoreVideo.h>
+#include <OpenGL/OpenGL.h>
+
+#include "video/decode/dec_video.h"
+#include "cocoa_common.h"
+#include "gl_common.h"
+
+struct priv {
+ CVPixelBufferRef pbuf;
+ GLuint gl_texture;
+};
+
+static bool check_hwdec(struct gl_hwdec *hw)
+{
+ struct vo *vo = hw->mpgl->vo;
+
+ if (hw->gl_texture_target != GL_TEXTURE_RECTANGLE) {
+ MP_ERR(hw, "must use rectangle video textures with VDA\n");
+ return false;
+ }
+
+ if (!vo->cocoa) {
+ MP_ERR(hw, "need cocoa opengl backend to be active");
+ return false;
+ }
+
+ return true;
+}
+
+static int create(struct gl_hwdec *hw)
+{
+ struct priv *p = talloc_zero(hw, struct priv);
+ hw->priv = p;
+ hw->converted_imgfmt = IMGFMT_UYVY;
+ hw->gl_texture_target = GL_TEXTURE_RECTANGLE;
+
+ if (!check_hwdec(hw))
+ return -1;
+
+ GL *gl = hw->mpgl->gl;
+ gl->GenTextures(1, &p->gl_texture);
+
+ return 0;
+}
+
+static int reinit(struct gl_hwdec *hw, const struct mp_image_params *params)
+{
+ return 0;
+}
+
+static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
+ GLuint *out_textures)
+{
+ if (!check_hwdec(hw))
+ return -1;
+
+ struct priv *p = hw->priv;
+ struct vo *vo = hw->mpgl->vo;
+ GL *gl = hw->mpgl->gl;
+
+ CVPixelBufferRelease(p->pbuf);
+ p->pbuf = (CVPixelBufferRef)hw_image->planes[3];
+ CVPixelBufferRetain(p->pbuf);
+ IOSurfaceRef surface = CVPixelBufferGetIOSurface(p->pbuf);
+
+ gl->BindTexture(hw->gl_texture_target, p->gl_texture);
+
+ CGLError err = CGLTexImageIOSurface2D(
+ vo_cocoa_cgl_context(vo), hw->gl_texture_target, GL_RGB,
+ CVPixelBufferGetWidth(p->pbuf), CVPixelBufferGetHeight(p->pbuf),
+ GL_RGB_422_APPLE, GL_UNSIGNED_SHORT_8_8_APPLE, surface, 0);
+
+ if (err != kCGLNoError)
+ MP_ERR(vo, "error creating IOSurface texture: %s (%x)\n",
+ CGLErrorString(err), gl->GetError());
+
+ gl->BindTexture(hw->gl_texture_target, 0);
+
+ out_textures[0] = p->gl_texture;
+ return 0;
+}
+
+static void unmap_image(struct gl_hwdec *hw) { }
+
+static struct mp_image *download_image(struct gl_hwdec *hw)
+{
+ struct priv *p = hw->priv;
+ CVPixelBufferLockBaseAddress(p->pbuf, 0);
+ void *base = CVPixelBufferGetBaseAddress(p->pbuf);
+ size_t width = CVPixelBufferGetWidth(p->pbuf);
+ size_t height = CVPixelBufferGetHeight(p->pbuf);
+ size_t stride = CVPixelBufferGetBytesPerRow(p->pbuf);
+
+ struct mp_image img = {0};
+ mp_image_setfmt(&img, IMGFMT_UYVY);
+ mp_image_set_size(&img, width, height);
+ img.planes[0] = base;
+ img.stride[0] = stride;
+
+ struct mp_image *image = mp_image_new_copy(&img);
+ CVPixelBufferUnlockBaseAddress(p->pbuf, 0);
+
+ return image;
+}
+
+static void destroy(struct gl_hwdec *hw)
+{
+ struct priv *p = hw->priv;
+ GL *gl = hw->mpgl->gl;
+
+ CVPixelBufferRelease(p->pbuf);
+ gl->DeleteTextures(1, &p->gl_texture);
+ p->gl_texture = 0;
+}
+
+
+const struct gl_hwdec_driver gl_hwdec_vda = {
+ .api_name = "vda",
+ .imgfmt = IMGFMT_VDA,
+ .create = create,
+ .reinit = reinit,
+ .map_image = map_image,
+ .unmap_image = unmap_image,
+ .download_image = download_image,
+ .destroy = destroy,
+};