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author | wm4 <wm4@nowhere> | 2015-05-21 20:27:22 +0200 |
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committer | wm4 <wm4@nowhere> | 2015-05-21 20:27:22 +0200 |
commit | 292266f26892080d905e374e03c6a8d57942ca0e (patch) | |
tree | 04248dfbfe8f57f31ebe6aa35d6fabfb0e19159e /video/out/gl_hwdec_vda.c | |
parent | af667643a0a7939c2cdb0d5e1451f45e376a0449 (diff) | |
download | mpv-292266f26892080d905e374e03c6a8d57942ca0e.tar.bz2 mpv-292266f26892080d905e374e03c6a8d57942ca0e.tar.xz |
vo_opengl: vda: make it work anywhere
A rather dumb hack to copy the problematic rectangle textures (mandated
by VDA) into 2D ones.
(This isn't done yet for OpenGL 3.0+. We need to make sure the
performance isn't reduced too much by it.)
Diffstat (limited to 'video/out/gl_hwdec_vda.c')
-rw-r--r-- | video/out/gl_hwdec_vda.c | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/video/out/gl_hwdec_vda.c b/video/out/gl_hwdec_vda.c index 079b7029b3..0b7cda2c3e 100644 --- a/video/out/gl_hwdec_vda.c +++ b/video/out/gl_hwdec_vda.c @@ -121,11 +121,6 @@ static bool check_hwdec(struct gl_hwdec *hw) return false; } - if (hw->gl->version < 300) { - MP_ERR(hw, "need >= OpenGL 3.0 for core rectangle texture support\n"); - return false; - } - if (!CGLGetCurrentContext()) { MP_ERR(hw, "need cocoa opengl backend to be active"); return false; |