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author | wm4 <wm4@nowhere> | 2015-01-26 02:06:18 +0100 |
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committer | wm4 <wm4@nowhere> | 2015-01-26 02:06:18 +0100 |
commit | 9fc15e5e1c97984b428eaf4c60004fa7ddbcfde2 (patch) | |
tree | 18d28e9d79da9c43c0d8fc838b0730d5382ede7c /video/out/gl_hwdec.h | |
parent | dc1793048f234dc2c35ba19f17a5567ec74136d8 (diff) | |
download | mpv-9fc15e5e1c97984b428eaf4c60004fa7ddbcfde2.tar.bz2 mpv-9fc15e5e1c97984b428eaf4c60004fa7ddbcfde2.tar.xz |
vo_opengl: update a comment
We don't use the hwdec-provided video texture for screenshots anymore.
Diffstat (limited to 'video/out/gl_hwdec.h')
-rw-r--r-- | video/out/gl_hwdec.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/video/out/gl_hwdec.h b/video/out/gl_hwdec.h index ffe685fa97..d4e500e329 100644 --- a/video/out/gl_hwdec.h +++ b/video/out/gl_hwdec.h @@ -17,10 +17,11 @@ struct gl_hwdec { bool reject_emulated; // hwdec backends must set this to an IMGFMT_ that has an equivalent // internal representation in gl_video.c as the hardware texture. - // It's used to build the rendering chain, and also as screenshot format. + // It's used to build the rendering chain. For example, setting it to + // IMGFMT_RGB0 indicates that the video texture is RGB. int converted_imgfmt; // Normally this is GL_TEXTURE_2D, but the hwdec driver can set it to - // GL_TEXTURE_RECTANGLE. + // GL_TEXTURE_RECTANGLE. This is needed because VDA is shit. GLenum gl_texture_target; }; |