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authorJari Vetoniemi <mailroxas@gmail.com>2015-08-19 22:39:52 +0300
committerwm4 <wm4@nowhere>2015-08-21 00:01:01 +0200
commit3245bfefc3803904f5aeade0b3e60cd504ccb16c (patch)
tree02f1cd0d32f4470396438c44a828a1e863088b89 /video/out/gl_common.h
parentb144da63a890dfebf6fd4f1d7bfefa6dcac1f7aa (diff)
downloadmpv-3245bfefc3803904f5aeade0b3e60cd504ccb16c.tar.bz2
mpv-3245bfefc3803904f5aeade0b3e60cd504ccb16c.tar.xz
gl_wayland: eglSwapInterval(0) to avoid blocking
This makes mesa not wait for frame callback internally.
Diffstat (limited to 'video/out/gl_common.h')
-rw-r--r--video/out/gl_common.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/video/out/gl_common.h b/video/out/gl_common.h
index 39cde380a4..50817090be 100644
--- a/video/out/gl_common.h
+++ b/video/out/gl_common.h
@@ -136,11 +136,6 @@ typedef struct MPGLContext {
// Resize the window, or create a new window if there isn't one yet.
// On the first call, it creates a GL context.
bool (*config_window)(struct MPGLContext *ctx, int flags);
-
- // Optional callback on the beginning of a frame. The frame will be finished
- // with swapGlBuffers(). This returns false if use of the OpenGL context
- // should be avoided.
- bool (*start_frame)(struct MPGLContext *);
} MPGLContext;
MPGLContext *mpgl_init(struct vo *vo, const char *backend_name, int vo_flags);